public bool IsServerPlayer(IMyNetworkClient player)
 {
     if (player is MyNetworkClient)
     {
         return((player as MyNetworkClient).IsGameServer());
     }
     return(false);
 }
 public bool IsServerPlayer(IMyNetworkClient player)
 {
     if(player is MyNetworkClient)
         return (player as MyNetworkClient).IsGameServer();
     return false;
 }