public static Vector3D GetNaturalGravityAtPoint(Vector3D point)
        {
            var gravity = Vector3D.Zero;

            foreach (var planet in _planets)
            {
                IMyGravityProvider gravityProvider = planet.Components.Get <MyGravityProviderComponent>();
                if (gravityProvider != null)
                {
                    gravity += gravityProvider.GetWorldGravity(point);
                }
            }
            return(gravity);
        }