public bool Play (IMusicTrack music, bool loop) { var avfMusic = (AvfMusicTrack)music; if (avfMusic == null) throw new ArgumentException ("Music must be an AvfBackgroundMusic object.", "music"); _music = avfMusic; if (_player != null) _player.Dispose (); _player = AVAudioPlayer.FromUrl (new NSUrl (Assets.ResolvePath (avfMusic.Path))); _player.Volume = _volume; _player.NumberOfLoops = loop ? -1 : 0; return _player.Play (); }
public bool Play (IMusicTrack music, bool loop = false) { var aMusic = music as AndroidMusicTrack; if (aMusic == null) throw new ArgumentException ("Music must be an AndroidMusicTrack.", "music"); _music = aMusic; Reset (); _player.Looping = loop; var asset = aMusic.Asset; _player.SetDataSource (asset.FileDescriptor, asset.StartOffset, asset.Length); _player.Prepare (); _player.Start (); return _player.IsPlaying; }
public bool Play (IMusicTrack music, bool loop) { var sdlMusic = music as SDL2MusicTrack; if (sdlMusic == null) throw new ArgumentException("Music must be an SDL2 music track.", "music"); Stop(); _music = sdlMusic; _isLooping = loop; Play(); return false; }