public MultiplayerViewModel(IMultiplayerModel model, string gameName, int mazeRows, int mazeCols) { _model = model; _model.OnPlayerMoved += PlayerMoved; _model.OnOpponentMoved += OpponentMoved; _model.OnGameReceived += UpdateMaze; _model.StartGame(gameName, mazeRows, mazeCols); }
public MultiplayerViewModel(IMultiplayerModel model, string gameName) { _model = model; _model.OnPlayerMoved += PlayerMoved; _model.OnOpponentMoved += OpponentMoved; _model.OnGameReceived += UpdateMaze; _model.JoinGame(gameName); }
public IMultiPlayerViewModel StartGame() { if (!IsValidInput()) { return(null); } IMultiplayerModel model = ModelFactory.Instace.GetMultiPlayerModel(); return(new MultiplayerViewModel(model, MazeName, MazeRows, MazeCols)); }
public IMultiPlayerViewModel JoinGame() { IMultiplayerModel model = ModelFactory.Instace.GetMultiPlayerModel(); return(new MultiplayerViewModel(model, SelectedGame)); }