private void SwitchOnWalk() { Debug.Log("WalkOn"); startingRotation = currentMovement.GetCurrentRotation(); walk.SetCurrentRotation(startingRotation); currentMovement = walk; anim.isFlying = false; }
private void SwitchOnWalk() { Debug.Log("WalkOn"); startingRotation = currentMovement.GetCurrentRotation(); walk.SetCurrentRotation(startingRotation); currentMovement = walk; anim.isFlying = false; }