Example #1
0
        /// <summary>
        /// Checks if the adding group is an atacker or a deffender and inserts it to
        /// the appropriate group and recalculates it.
        /// </summary>
        /// <param name="group">The inserting group.</param>
        public void AddGroup(GroupMovables group)
        {
            GroupManager groupMgr = Game.GroupManager;

            if (group.Team == groupAttackers.Team)
            {
                // Group is attacker
                int groupCount = group.Count;
                for (int i = 0; i < groupCount; i++)
                {
                    IMovableGameObject temp = group[0];
                    groupMgr.RemoveFromGroup(temp);
                    groupMgr.AddToGroup(groupAttackers, temp);
                    temp.StartAttack(this);
                }
                groupAttackers.Reselect();
                groupMgr.SelectGroup(groupAttackers);
            }
            else
            {
                // Group is deffender
                int groupCount = group.Count;
                for (int i = 0; i < groupCount; i++)
                {
                    IMovableGameObject temp = group[0];
                    groupMgr.RemoveFromGroup(temp);
                    groupMgr.AddToGroup(imgoDeffenders, temp);
                    temp.StartAttack(this);
                }
                groupAttackers.Reselect();
                groupMgr.SelectGroup(imgoDeffenders);
            }
        }
Example #2
0
 /// <summary>
 /// Receives information that the object reached the destiantion.
 /// </summary>
 /// <param name="imgo">The object in destination.</param>
 public void MovementFinished(IMovableGameObject imgo)
 {
     movingDict.Remove(imgo);
     imgo.StartAttack(this);
 }
Example #3
0
 /// <summary>
 /// Receives information that the object reached the destiantion.
 /// </summary>
 /// <param name="imgo">The object in the destination.</param>
 public void MovementFinished(IMovableGameObject imgo)
 {
     movingDict.Remove(imgo);
     imgo.StartAttack(this);
 }