protected override void InitializeInternal(RectTransform transformTarget, BoxCollider2D selectionRectCollider, Camera renderCamera) { MouseInputState newMouseInputState = new MouseInputState(propertyContainer, transformTarget); mouseInputState = newMouseInputState; pointerState = newMouseInputState; pointerState.AddOnSelectionChangedEvent(GetOnSelectionChangedEvent()); }
private IMouseInputState HandleMouseOver() { IMouseInputState state = this; if (DoesStateChange(TargetMousePosition.MOUSE_OVER)) { MouseOverRectState currentState = new MouseOverRectState(TargetMousePosition.MOUSE_OVER, propertyContainer, transformTarget); currentState.AddOnSelectionChangedEvent(GetOnSelectionChangedEvent()); state = currentState; } return(state); }
private IMouseInputState HandleNotTriggerd() { IMouseInputState state = this; if (DoesStateChange(TargetMousePosition.NO_CORNER)) { MouseInputState currentState = new MouseInputState(TargetMousePosition.NO_CORNER, propertyContainer, transformTarget); currentState.AddOnSelectionChangedEvent(GetOnSelectionChangedEvent()); state = currentState; } return(state); }
private IMouseInputState HandleCornerTriggered(TargetMousePosition corner) { IMouseInputState state = this; if (DoesStateChange(corner)) { Texture2D cursorTexture = GetCursorTexture(corner); //TODO: Unregister old listener MouseOverCornerState currentState = new MouseOverCornerState(corner, propertyContainer, transformTarget); currentState.AddOnSelectionChangedEvent(GetOnSelectionChangedEvent()); state = currentState; } return(state); }
private IMouseInputState OnMouseMove(Vector2 mousePosition) { IMouseInputState newState = this; if (mouseDown) { Vector3 delta = CalculateChangeVector(mousePosition); UpdateSelection(delta); } else { newState = GetMouseOverState(mousePosition); } lastMousePosition = currentMousePosition; return(newState); }
void OnMouseUp() { mouseInputState = mouseInputState.MouseUp(ConvertCurrentMousePostionToWorldSpace()); }
private void UpdateMousePos() { mouseInputState = mouseInputState.UpdateMousePostion(ConvertCurrentMousePostionToWorldSpace()); }