public SceneElement() { IMonoLike ml = this as IMonoLike; if (ml != null) { scene.AddMonoLikeItems(ml); } }
public void Register(IMonoLike m) { //Debug.Log("-----------------------------register singleton:"+m.GetType()); mList.Add(m); }
void AddMonoLikeItems(IMonoLike ml) { mMlItems.Add(ml); }