public ProjectViewModel( IAssetService assetService, IDialogService dialogService, IMonoGameService monoGameService, IProjectService projectService, ISceneService sceneService, Serializer serializer, IUndoService undoService) { this.AssetService = assetService; this._dialogService = dialogService; this._monoGameService = monoGameService; this.ProjectService = projectService; this._sceneService = sceneService; this._serializer = serializer; this._undoService = undoService; this.AddAssetCommand = new RelayCommand(this.AddAsset); this._deleteAssetCommand = new RelayCommand(async() => await this.DeleteAsset(), () => this.AssetService.SelectedAsset?.Parent != null); this.OpenSceneCommand = new RelayCommand <Asset>(this.OpenScene, asset => asset.Type == AssetType.Scene); this.AssetService.PropertyChanged += this.AssetService_PropertyChanged; this.ProjectService.PropertyChanged += this.ProjectService_PropertyChanged; if (this.ProjectService.CurrentProject != null) { this.ProjectService.CurrentProject.PropertyChanged += this.CurrentProject_PropertyChanged; } }
/// <summary> /// Initializes a new instance of the <see cref="TextureDocument"/> class. /// </summary> /// <param name="editor">The editor.</param> /// <param name="documentType">The type of the document.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="editor"/> or <paramref name="documentType"/> is <see langword="null"/>. /// </exception> internal TextureDocument(IEditorService editor, DocumentType documentType) : base(editor, documentType) { _graphicsService = editor.Services.GetInstance <IGraphicsService>().ThrowIfMissing(); _monoGameService = editor.Services.GetInstance <IMonoGameService>().ThrowIfMissing(); _propertiesService = editor.Services.GetInstance <IPropertiesService>().WarnIfMissing(); Editor.ActiveDockTabItemChanged += OnEditorDockTabItemChanged; }
//-------------------------------------------------------------- /// <summary> /// Initializes a new instance of the <see cref="TextureDocument"/> class. /// </summary> /// <param name="editor">The editor.</param> /// <param name="documentType">The type of the document.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="editor"/> or <paramref name="documentType"/> is <see langword="null"/>. /// </exception> internal TextureDocument(IEditorService editor, DocumentType documentType) : base(editor, documentType) { _graphicsService = editor.Services.GetInstance<IGraphicsService>().ThrowIfMissing(); _monoGameService = editor.Services.GetInstance<IMonoGameService>().ThrowIfMissing(); _propertiesService = editor.Services.GetInstance<IPropertiesService>().WarnIfMissing(); Editor.ActiveDockTabItemChanged += OnEditorDockTabItemChanged; }
public ComponentHierarchy() { this._dialogService = ViewContainer.Resolve <IDialogService>(); this._monoGameService = ViewContainer.Resolve <IMonoGameService>(); this._componentService = ViewContainer.Resolve <IComponentService>(); this._undoService = ViewContainer.Resolve <IUndoService>(); this._componentService.SelectionChanged += this.ComponentService_SelectionChanged; this._addComponentCommand = new RelayCommand(this.AddComponent, () => this.SelectedItem != null); this._removeComponentCommand = new RelayCommand(this.RemoveComponent, () => this.SelectedItem != null && this.SelectedItem is ComponentWrapper); this.InitializeComponent(); }
//-------------------------------------------------------------- #region Creation & Cleanup //-------------------------------------------------------------- /// <summary> /// Initializes a new instance of the <see cref="ModelDocument"/> class. /// </summary> /// <param name="editor">The editor.</param> /// <param name="documentType">The type of the document.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="editor"/> or <paramref name="documentType"/> is <see langword="null"/>. /// </exception> internal ModelDocument(IEditorService editor, DocumentType documentType) : base(editor, documentType) { _modelsExtension = editor.Extensions.OfType <ModelsExtension>().FirstOrDefault().ThrowIfMissing(); _useDigitalRuneGraphics = _modelsExtension.UseDigitalRuneGraphics; var services = Editor.Services; _documentService = services.GetInstance <IDocumentService>().ThrowIfMissing(); _statusService = services.GetInstance <IStatusService>().ThrowIfMissing(); _outputService = services.GetInstance <IOutputService>().ThrowIfMissing(); _animationService = services.GetInstance <IAnimationService>().ThrowIfMissing(); _monoGameService = services.GetInstance <IMonoGameService>().ThrowIfMissing(); _outlineService = services.GetInstance <IOutlineService>().WarnIfMissing(); _propertiesService = services.GetInstance <IPropertiesService>().WarnIfMissing(); _errorService = services.GetInstance <IErrorService>().WarnIfMissing(); Editor.ActiveDockTabItemChanged += OnEditorDockTabItemChanged; UpdateProperties(); UpdateOutline(); }
//-------------------------------------------------------------- #region Creation & Cleanup //-------------------------------------------------------------- /// <summary> /// Initializes a new instance of the <see cref="ModelDocument"/> class. /// </summary> /// <param name="editor">The editor.</param> /// <param name="documentType">The type of the document.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="editor"/> or <paramref name="documentType"/> is <see langword="null"/>. /// </exception> internal ModelDocument(IEditorService editor, DocumentType documentType) : base(editor, documentType) { _modelsExtension = editor.Extensions.OfType<ModelsExtension>().FirstOrDefault().ThrowIfMissing(); _useDigitalRuneGraphics = _modelsExtension.UseDigitalRuneGraphics; var services = Editor.Services; _documentService = services.GetInstance<IDocumentService>().ThrowIfMissing(); _statusService = services.GetInstance<IStatusService>().ThrowIfMissing(); _outputService = services.GetInstance<IOutputService>().ThrowIfMissing(); _animationService = services.GetInstance<IAnimationService>().ThrowIfMissing(); _monoGameService = services.GetInstance<IMonoGameService>().ThrowIfMissing(); _outlineService = services.GetInstance<IOutlineService>().WarnIfMissing(); _propertiesService = services.GetInstance<IPropertiesService>().WarnIfMissing(); _errorService = services.GetInstance<IErrorService>().WarnIfMissing(); Editor.ActiveDockTabItemChanged += OnEditorDockTabItemChanged; UpdateProperties(); UpdateOutline(); }
public SettingsManager(IMonoGameService monoGameService, IProjectService projectService, ISceneService sceneService) { this._monoGameService = monoGameService; this._projectService = projectService; this._sceneService = sceneService; }