Example #1
0
        public static void AddToPool <T>(ref T[] pool, IMonoBehaviourPool item) where T : IMonoBehaviourPool
        {
            Array.Resize(ref pool, pool.Length + 1);
            int id = pool.Length - 1;

            pool[id] = (T)item;
        }
Example #2
0
        public static IMonoBehaviourPool TryGetMonoBehaviourFromPool <T>(ref T[] pool, IMonoBehaviourPool prefab) where T : IMonoBehaviourPool
        {
            IMonoBehaviourPool item = GetAvailableMonoBehaviourInPool(pool);

            if (item == null)
            {
                item = GameObject.Instantiate(prefab.MonoBehaviourReference) as IMonoBehaviourPool;
                AddToPool(ref pool, item);
            }

            item.GameObjectReference.SetActive(true);
            return(item);
        }
Example #3
0
        public static IMonoBehaviourPool GetAvailableMonoBehaviourInPool <T>(T[] pool) where T : IMonoBehaviourPool
        {
            IMonoBehaviourPool toReturn = null;

            for (int i = 0; i < pool.Length; i++)
            {
                GameObject item = pool[i].GameObjectReference;
                if (!item.activeSelf)
                {
                    toReturn = pool[i];
                    break;
                }
            }

            return(toReturn);
        }