private void TryReconnect()
 {
     _modalViewController.Show("Reconnecting...");
     _networkManager.Connect(allowOfflineMode: false).Subscribe(Observer.Create <NetworkConnectionResult>(result => {
         _modalViewController.Hide();
     },
                                                                                                          error => {
         TryReconnect();
     }));
 }
Example #2
0
        public void Initialize()
        {
            var observables = new List <IObservable <AssetBinding> >();

            foreach (var assetLoadingFunction in _assetLoadingFunctions)
            {
                observables.Add(assetLoadingFunction.Invoke());
            }

            _modalViewController.Show("Loading Assets...");
            // NOTE: Not good practice!
            // Maybe use oncomplete to bind on container?
            observables.Merge().Subscribe(binding => _container
                                          .Bind(binding.type)
                                          .FromInstance(binding.asset),
                                          () => {
                _modalViewController.Hide();
                _sceneLoader.LoadScene(_nextScene, LoadSceneMode.Additive);
            });
        }
        private void HandleMapSceneLoaded(DiContainer container, IMutableMapData mapData, MapStoreId mapStoreId)
        {
            // MapSection command may inject mutable map data if on editor mode.
            container.Bind <IMapData>().FromInstance(mapData);
            container.Bind <MapStoreId>().FromInstance(mapStoreId);
            container.Bind <IMutableMapData>().FromInstance(mapData).WhenInjectedInto <LoadMapSectionCommand>();
            container.Bind <LoadMapCommandData>().FromInstance(_data);

            // This needs to happen after 1 frame because we are currently still loading the next scene.
            // Otherwise, the dependency graph cannot be yet built.
            Observable.NextFrame().Subscribe(onNext => {
                // This needs to be created directly since the section command is dependant on this command.
                LoadMapSectionCommandData loadMapSectionCommandData = new LoadMapSectionCommandData(0, _data);
                ICommand loadMapSectionCommand = _commandFactory.Create(typeof(LoadMapSectionCommand),
                                                                        typeof(LoadMapSectionCommandData),
                                                                        loadMapSectionCommandData);
                loadMapSectionCommand.Run().Subscribe(next => {
                    _modalViewController.Hide();
                    _sceneLoadedSubject.OnNext(Unit.Default);
                });
            });
        }