void Start() { Application.targetFrameRate = 30; this.device = new StreamedMicrophone(); //Set microphone to native device implementation. RecordingMachineBase.SetRecordingDevice(device); #if UNITY_IOS && !UNITY_EDITOR this.animationsDatabase = AssetBundle.LoadFromFile(Application.streamingAssetsPath + "/FacialAnimations/iOS/FacialAnimationsDatabase.facialanimation"); #else this.animationsDatabase = AssetBundle.LoadFromFile(Application.streamingAssetsPath + "/FacialAnimations/Standalone/FacialAnimationsDatabase.facialanimation"); #endif if (this.animationsDatabase != null) { GameObject mainGO = this.animationsDatabase.mainAsset as GameObject; GameObject.Instantiate(mainGO); } this.Actor = GameObject.Find("deadtrigger2.buck"); this.animationTarget = this.Actor.GetComponent <FacialAnimation>(); if (this.animationTarget != null) { Transform headTransform = TransformHelp.FindChildRecursive(this.Actor.transform, "BaseHead"); this.animationTarget.SetTargetMesh(headTransform.GetComponent <SkinnedMeshRenderer>()); } #if UNITY_IOS && !UNITY_EDITOR MicrophoneWrappers.RequestMicrophoneAccess((bool access) => { Debug.Log("Mic access: " + access); }); #endif AudioConfiguration config = AudioSettings.GetConfiguration(); config.sampleRate = 44100; config.dspBufferSize = 512; config.speakerMode = AudioSpeakerMode.Mono; AudioSettings.Reset(config); }
public static void SetRecordingDevice(IMicrophoneDevice device) { Device = device; }