private volatile bool sendOk; // after failure, is it ok to send message? #endregion #region Auxiliar methods private byte[] EncodeMessage(NetMessage message) { return(messageSerializer.Marshall(message)); }
public static void SendMessageOverUdp(NetMessage message, HostInfo hostInfo, IMessageSerializer messageSerializer) { byte[] encodedData = messageSerializer.Marshall(message); UdpNetworkHandler.SendMessage(encodedData, hostInfo, messageSerializer); }