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C# (CSharp) IMessageHub.ProcessMessage Examples
Programming Language:
C# (CSharp)
Class/Type:
IMessageHub
Method/Function:
ProcessMessage
Examples at hotexamples.com:
1
C# (CSharp) IMessageHub.ProcessMessage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
IMessageHub.ProcessMessage
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Subscribe(30)
Publish(30)
SendMessage(13)
SendToAllClients(9)
Handle(8)
Unsubscribe(6)
Received(4)
EndScheduler(3)
EndSimulation(3)
UnSubscribe(3)
RegisterGlobalHandler(3)
Schedule(3)
Send(3)
GetAction(2)
ReturnMsgBox(2)
BuzzIn(2)
SubmitWager(2)
SubmitFinalJeopardyAnswer(2)
ProcessingUpdate(2)
AddMessagePath(2)
Channel(2)
SendPrivateMessage(1)
SendToClient(1)
AddDialog(1)
Start(1)
StartSimulation(1)
SubscribeAsync(1)
SubscribeDisposable(1)
UpdateMessage(1)
UpdateMessageInDialog(1)
UpdateOdds(1)
SendOneWay(1)
RequestPlayAudio(1)
SendMessageToAll(1)
IsRegistered(1)
DeliverMessageToRecipients(1)
FoundJoiningPlayer(1)
GetMessage(1)
GetRegisteredType(1)
GetType(1)
GuardianState(1)
IsSubscribed(1)
SendLoginMessageAsync(1)
NotifyPlayerJoined(1)
ProcessMessage(1)
PropagateGameState(1)
QueryConnectedPlayers(1)
AddMessage(1)
Route(1)
SendImageUploadMessageAsync(1)
Frequently Used Methods
Subscribe (30)
Publish (30)
SendMessage (13)
SendToAllClients (9)
Handle (8)
Unsubscribe (6)
Received (4)
EndScheduler (3)
EndSimulation (3)
UnSubscribe (3)
Frequently Used Methods
RegisterGlobalHandler (3)
Schedule (3)
Send (3)
GetAction (2)
ReturnMsgBox (2)
BuzzIn (2)
SubmitWager (2)
SubmitFinalJeopardyAnswer (2)
ProcessingUpdate (2)
AddMessagePath (2)
Channel (2)
SendPrivateMessage (1)
SendToClient (1)
AddDialog (1)
Start (1)
StartSimulation (1)
SubscribeAsync (1)
SubscribeDisposable (1)
UpdateMessage (1)
UpdateMessageInDialog (1)
Frequently Used Methods
Channel (2)
SendPrivateMessage (1)
SendToClient (1)
AddDialog (1)
Start (1)
StartSimulation (1)
SubscribeAsync (1)
SubscribeDisposable (1)
UpdateMessage (1)
UpdateMessageInDialog (1)
UpdateOdds (1)
SendOneWay (1)
RequestPlayAudio (1)
SendMessageToAll (1)
IsRegistered (1)
DeliverMessageToRecipients (1)
FoundJoiningPlayer (1)
GetMessage (1)
GetRegisteredType (1)
GetType (1)
GuardianState (1)
IsSubscribed (1)
SendLoginMessageAsync (1)
NotifyPlayerJoined (1)
ProcessMessage (1)
PropagateGameState (1)
QueryConnectedPlayers (1)
AddMessage (1)
Route (1)
SendImageUploadMessageAsync (1)
Frequently Used Methods
UpdateOdds (1)
SendOneWay (1)
RequestPlayAudio (1)
SendMessageToAll (1)
IsRegistered (1)
DeliverMessageToRecipients (1)
FoundJoiningPlayer (1)
GetMessage (1)
GetRegisteredType (1)
GetType (1)
GuardianState (1)
IsSubscribed (1)
SendLoginMessageAsync (1)
NotifyPlayerJoined (1)
ProcessMessage (1)
PropagateGameState (1)
QueryConnectedPlayers (1)
AddMessage (1)
Route (1)
SendImageUploadMessageAsync (1)
When (1)
Example #1
0
Show file
void ExecuteCommand(string argument) { _messageHub.ProcessMessage(argument); }
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