public static AbstractMesh Create(IMeshLoader loader, MeshTypeBone meshType, Config config) { var anchor = Helper.FindTransform(config.GetCharacter().transform, meshType.boneName); switch (meshType.mesh) { case MeshType.Beard: return(new Beard(loader, anchor, config.folderName)); case MeshType.FaceFeature: return(new FaceFeature(loader, anchor, config.folderName)); case MeshType.Hair: return(new Hair(loader, anchor, config.folderName)); case MeshType.Helm: return(new Helm(loader, anchor, config.folderName)); case MeshType.Torso: return(new Torso(loader, anchor, config.folderName)); case MeshType.TorsoAdd: return(new TorsoAdd(loader, anchor, config.folderName)); case MeshType.LegLeft: return(new Leg(loader, anchor, config.folderName, MeshType.LegLeft)); case MeshType.LegRight: return(new Leg(loader, anchor, config.folderName, MeshType.LegRight)); case MeshType.ShoulderLeft: return(new Shoulder(loader, anchor, config.folderName, MeshType.ShoulderLeft)); case MeshType.ShoulderRight: return(new Shoulder(loader, anchor, config.folderName, MeshType.ShoulderRight)); case MeshType.ArmLeft: return(new Arm(loader, anchor, config.folderName, MeshType.ArmLeft)); case MeshType.ArmRight: return(new Arm(loader, anchor, config.folderName, MeshType.ArmRight)); case MeshType.Belt: return(new Belt(loader, anchor, config.folderName)); case MeshType.BeltAdd: return(new BeltAdd(loader, anchor, config.folderName)); case MeshType.HandLeft: return(new Hand(loader, anchor, config.folderName, MeshType.HandLeft)); case MeshType.HandRight: return(new Hand(loader, anchor, config.folderName, MeshType.HandRight)); } return(null); }
public static AbstractFXMesh Create(IMeshLoader loader, FxMeshTypeBone meshType, Config config) { var anchor = Helper.FindTransform(config.GetCharacter().transform, meshType.boneName); switch (meshType.mesh) { case FXType.Eye: return(new EyeFX(loader, anchor, config.folderName)); case FXType.Torso: return(new TorsoFX(loader, anchor, config.folderName)); } return(null); }
protected AbstractFXMesh(IMeshLoader loader, Transform anchor, string characterRace, FXType type) { this.anchor = anchor; this.CharacterRace = characterRace; this.FxType = type; parent = GameObject.Find("ModularMesh"); if (parent == null) { parent = new GameObject("ModularMesh"); } loadCallback = (meshes) => LoadingMeshes(meshes); loader.ParseMeshes(this, loadCallback); }
protected AbstractMesh(IMeshLoader loader, Transform anchor, string characterRace, MeshType type, int order) { this.anchor = anchor; this.CharacterRace = characterRace; this.MeshType = type; this.MergeOrder = order; parent = GameObject.Find("ModularMesh"); if (parent == null) { parent = new GameObject("ModularMesh"); } IsReady = false; loadCallback = (meshes, texures) => LoadingMeshes(meshes, texures); loader.ParseMeshes(this, loadCallback); }
public EyeFX(IMeshLoader loader, Transform anchor, string characterRace) : base(loader, anchor, characterRace, FXType.Eye) { }
public FaceFeature(IMeshLoader loader, Transform anchor, string characterRace) : base(loader, anchor, characterRace, MeshType.FaceFeature, GetMerheOrder()) { }
public void Resolve(Dictionary<string,Material> materialDictionary) { if(this.filename == null || this.loader != null) { return; } else { foreach(IMeshLoader iml in loaderPrototypes) { if(iml.CanParse(filename)) { this.loader = iml.Clone(); break; } } } if(this.loader != null) { Material mat = null; if(this.material != null && this.material != string.Empty) { materialDictionary.TryGetValue(this.material, out mat); } if(mat != null) { this.loader.DefaultMaterial = mat; } this.loader.Load(this.environment, this.filename); } }
public Hand(IMeshLoader loader, Transform anchor, string characterRace, MeshType type) : base(loader, anchor, characterRace, type, GetMerheOrder(type)) { }
public BeltAdd(IMeshLoader loader, Transform anchor, string characterRace) : base(loader, anchor, characterRace, MeshType.BeltAdd, GetMerheOrder()) { }
public Shoulder(IMeshLoader loader, Transform anchor, string characterRace, MeshType meshType) : base(loader, anchor, characterRace, meshType, GetMerheOrder(meshType)) { }
public MeshManager(IMeshLoader meshLoader, IConfiguration configuration, ILogger logger) { _meshLoader = meshLoader; _configuration = configuration; _logger = logger; }
public Mesh(IMeshLoader meshLoader, string name = "default") { _meshLoader = meshLoader; _name = name; }
public Hair(IMeshLoader loader, Transform anchor, string characterRace) : base(loader, anchor, characterRace, MeshType.Hair, GetMerheOrder()) { }
public TorsoFX(IMeshLoader loader, Transform anchor, string characterRace) : base(loader, anchor, characterRace, FXType.Torso) { }
public Mesh(IMeshLoader meshLoader, string name="default") { _meshLoader = meshLoader; _name = name; }