public MeshBuilderTriangle(VoxelCell targetCell, VoxelCell sourceCell, IMeshBuilderPoint pointA, IMeshBuilderPoint pointB, IMeshBuilderPoint pointC) : this(targetCell, sourceCell, pointA, pointB, pointC, targetCell.CellPosition - pointA.Position) { }
public MeshBuilderTriangle(VoxelCell targetCell, VoxelCell sourceCell, IMeshBuilderPoint pointA, IMeshBuilderPoint pointB, IMeshBuilderPoint pointC, Vector3 lookTarget) { TargetCell = targetCell; SourceCell = sourceCell; PointA = pointA; bool reorderVerts = GetShouldReorderVerts(lookTarget, pointA.Position, pointB.Position, pointC.Position); PointB = reorderVerts ? pointB : pointC; PointC = reorderVerts ? pointC : pointB; LookTarget = lookTarget; }
public int GetVertIndex(IMeshBuilderPoint point) { return(indexTable[point.Key]); }