public static void ToggleDoors(this Mod mod, IMenuCheckBox checkbox)
        {
            try
            {
                var room = mod?.GameInstance?.Simulation?.Zone?.CurrentRoom;
                if (room == null)
                {
                    return;
                }

                if (room.DoorState == Room.DoorStateType.Open)
                {
                    room.CloseDoors();
                    checkbox.Value = false;
                }
                else
                {
                    room.OpenDoors();
                    checkbox.Value = true;
                }
            }
            catch (Exception ex)
            {
                mod.Logger.Error("Error ocurred while attempting to open doors: " + ex);
            }
        }
        public static void MakeGod(this Mod mod, IMenuCheckBox checkbox)
        {
            try
            {
                if (mod.Player == null)
                {
                    return;
                }

                mod.Player.Invulnerable = !mod.Player.Invulnerable;
                checkbox.Value          = mod.Player.Invulnerable;
            }
            catch (Exception ex)
            {
                mod.Logger.Error("Error occurred while toggling player invulnerability: " + ex);
            }
        }
        public IMenu AddCheckBox(string label, Action <bool, IMenuCheckBox> onChange, out IMenuCheckBox control, bool starting = false)
        {
            var item = new MenuCheckBox(label, starting);

            item.OnChange = (v) => onChange((bool)v, item);
            _items.Add(item);
            control = item;
            return(this);
        }