Example #1
0
        private void ApplyStringPatch(String oldString, String newStr)
        {
            logger.WriteLine($"[P4G PC EXE PT-BR] Enconding Old String \"{oldString}\"");
            byte[] encodedOldStr = encoder.EncodeString(oldString);
            string oldStrBytes   = ByteArrayToString(encodedOldStr);

            PatternScanResult oldStrOffset = scanner.CompiledFindPattern(oldStrBytes);

            logger.WriteLine($"[P4G PC EXE PT-BR] Finding old string pointer");
            byte[] oldStrAddressPattern = StringToByteArray((oldStrOffset.Offset + baseAddress.ToInt32()).ToString("X"));
            Array.Reverse(oldStrAddressPattern);
            string oldStrPointerBytes = ByteArrayToString(oldStrAddressPattern);

            PatternScanResult oldStrPointer = scanner.CompiledFindPattern(oldStrPointerBytes);

            logger.WriteLine($"[P4G PC EXE PT-BR] Enconding New String \"{newStr}\"");

            byte[] encodedStr = encoder.EncodeString(newStr);
            IntPtr newOffset  = memory.Allocate(encodedStr.Length);

            logger.WriteLine($"[P4G PC EXE PT-BR] Patching String \"{newStr}\" at 0x{newOffset.ToInt32().ToString("X")}");
            memory.SafeWriteRaw(newOffset, encodedStr);
            string newOffsetStr = newOffset.ToInt32().ToString("X");

            byte[] newOffsetStringBytes = StringToByteArray(newOffsetStr);
            Array.Reverse(newOffsetStringBytes);
            IntPtr pointerAddress = IntPtr.Add(baseAddress, oldStrPointer.Offset);

            logger.WriteLine($"[P4G PC EXE PT-BR] Patching pointer at {pointerAddress.ToInt32().ToString("X")}");

            memory.SafeWriteRaw(pointerAddress, newOffsetStringBytes);
        }
 /// <summary>
 /// Creates a <see cref="CircularBuffer"/> within the target memory source.
 /// </summary>
 /// <param name="size">The size of the buffer in bytes.</param>
 /// <param name="source">The source of the buffer where to read/write elements to/from.</param>
 public CircularBuffer(int size, IMemory source)
 {
     Offset  = 0;
     Size    = size;
     Source  = source;
     Address = source.Allocate(Size);
 }
Example #3
0
        public static void SetStruct <T>(this IMemory memory, T value)
            where T : struct
        {
            var length = Marshal.SizeOf <T>();

            memory.Allocate(length);
            Marshal.StructureToPtr(value, memory.Ptr, false);
        }
Example #4
0
        private static void WriteToMemoryStream(IMemory memory, Action <Stream> write)
        {
            var capacity = 4; // todo

            memory.Allocate(capacity);
            while (true)
            {
                using (var stream = memory.GetWriteStream())
                {
                    try
                    {
                        write(stream);
                        memory.Length = checked ((int)stream.Position);
                        break;
                    }
                    catch (NotSupportedException)
                    {
                        memory.Allocate(capacity *= 2);
                    }
                }
            }
        }
Example #5
0
        public static void SetString(this IMemory memory, string value, Encoding encoding)
        {
            var length = encoding.GetByteCount(value);

            memory.Allocate(length);
#if !NETFRAMEWORK
            encoding.GetBytes(value, memory.AsSpan());
#else
            unsafe
            {
                fixed(char *chars = value)
                {
                    encoding.GetBytes(chars, value.Length, (byte *)memory.Ptr, length);
                }
            }
#endif
        }
Example #6
0
        /// <summary>
        /// The entry point of the application.
        /// </summary>
        static void Main(string[] args)
        {
            // Reloaded 3.X+ exposes the <IMemory> interface that can be used to read/write arbitrary memory.
            // You can find implementations such as Reloaded.Memory.Sources;

            // Get a new instance of "Memory" class implementing "IMemory", that provides access to current process' memory.
            IMemory memory = Sources.Memory.CurrentProcess;      // Static/Preinitialized access to current process' memory.

            // Tutorial 0: Allocate/Free Memory
            IntPtr memoryLocation = memory.Allocate(65535); // Did you think it would be harder?

            // Here's 65535 bytes at memoryLocation.
            // You would free it with memory.Free(memoryLocation);

            // Tutorial 1: Basic Reading/Writing Primitives
            PrimitivesExample(memory, memoryLocation);

            // Tutorial 2: Writing Structs
            WriteStructsExample(memory, memoryLocation);

            // Tutorial 3: Memory Sources [Other Processes etc.]
            MemorySourceExample(memory, memoryLocation);

            // Tutorial 4: Struct Arrays
            StructArrayExample(memory, memoryLocation);

            // Tutorial 5: Marshalling
            MarshallingExample(memory, memoryLocation);

            // Tutorial 6: Struct & StructArray Utility Classes
            StructUtilityExample(memory, memoryLocation);

            // Cleanup
            memory.Free(memoryLocation);

            Console.WriteLine("Press enter to exit.");
            Console.ReadLine();
        }