internal static void Init() { GsSerializer.OnNewEventHandler += OnNewEventHandler; GsSerializer.OnNewSnapShotReceived += OnNewSnapShotReceived; GsSerializer.CurrentPlayerLeftRoom += CurrentPlayerLeftRoom; GsSerializer.CurrentPlayerJoinRoom += CurrentPlayerJoinRoom; RealTimeEventHandlers.JoinedRoom += JoinedRoom; RealTimeEventHandlers.LeftRoom += LeftRoom; RealTimeEventHandlers.RoomMembersDetailReceived += RoomMembersDetailReceived; _monoBehaviourHandler = new MonoBehaviourHandler(); _prefabHandler = new PrefabHandler(); _functionHandler = new FunctionHandler(); _propertyHandler = new PropertyHandler(); _memberHandler = new MemberHandler(); _monoBehaviourHandler.Init(); _memberHandler.Init(); _propertyHandler.Init(_memberHandler); TypeUtil.Init(); ObjectUtil.Init(); IsAvailable = true; }