Example #1
0
        static void Main(string[] args)
        {
            Car         car        = new Car();
            IDriver     driver     = (IDriver)car;
            IMechanical mechanical = (IMechanical)car;

            driver.Drive();
            mechanical.Maintain();

            DriveACar(car);
            MaintainCar(car);
        }
        public Material(float noise)
        {
            Noise = noise;
            AcousticProperties       = new Acoustic();
            AtomicProperties         = new Atomic();
            ChemicalProperties       = new Chemical();
            ElectricalProperties     = new Electrical();
            EnvironmentalProperties  = new Environmental();
            MagneticProperties       = new Magnetic();
            ManufacturingProperties  = new Manufacturing();
            MechanicalProperties     = new Mechanical();
            OpticalProperties        = new Optical();
            RadiologicalProperties   = new Radiological();
            ThermoDynamicsProperties = new ThermoDynamics();

            float input_start  = -1;
            float input_end    = 1;
            float output_start = 0;
            float output_end   = 256 * 256 * 256;

            double output;

            double slope = 1.0 * (output_end - output_start) / (input_end - input_start);

            output = output_start + slope * (Noise - input_start);

            float Positive = Noise.Spread(-1, 1, 0, 1);

            float r = Voxel.GetRed(Positive);
            float g = Voxel.GetGreen(Positive);
            float b = Voxel.GetBlue(Positive);
            float a = Voxel.GetAlpha(Noise);

            PhysicalMaterial = new PhongMaterial
            {
                DiffuseColor = new Color4(r, g, b, a)
            };
        }
Example #3
0
 //自動車をメンテナンスする
 static void MaintainACar(IMechanical car)
 {
     //car.Drive();
     car.Maintain();
 }
Example #4
0
 static void MaintainCar(IMechanical mechanical)
 {
     mechanical.Maintain();
 }
Example #5
0
 static void MaintainACar(IMechanical im)
 {
     im.Maintain();
 }