public CategoriesViewModel(IManager manager) { this.manager = manager; Categories = new List<CategoryViewModel>(); currentCategory = new CategoryViewModel(new Category(), manager); currentCategory.NotifyUpdate += () => LoadCategories(); }
public static IEnumerable<IActionResult> ExecuteToChildren( IManager pManager, IAction pAction, bool pCheckSource) { ArgumentsValidation.NotNull(pManager, "pManager"); ArgumentsValidation.NotNull(pAction, "pAction"); var result = new List<IActionResult>(); var children = pManager.GetChildren(); if (children != null) { var checkedChildren = children.Where(x => !pCheckSource || !ReferenceEquals(x, pAction.GetSource())); foreach (var child in checkedChildren) { var r = child.Execute(pManager, pAction); if (r == null || r is NotAvailableActionResult) { continue; } result.Add(r); } } return new ReadOnlyCollection<IActionResult>(result); }
public FindReplaceDialog(IManager manager) { InitializeComponent(); mManager = manager; DialogMode = Mode.Find; TextPlugin plugin = (TextPlugin)mManager.GetPlugin(typeof(TextPlugin)); plugin.FindReplaceDialog = this; LoadFromRegistry(comboBoxFindWhat); LoadFromRegistry(comboBoxReplaceWith); LoadFromRegistry(comboBoxSearchIn); LoadFromRegistry(comboBoxFileTypes); if (comboBoxSearchIn.Items.Count == 0) comboBoxSearchIn.Items.AddRange(new string[] { "Current Project", "All Open Documents" }); comboBoxSearchIn.Text = (string) comboBoxSearchIn.Items[0]; if (comboBoxFileTypes.Items.Count > 0) comboBoxFileTypes.Text = (string) comboBoxFileTypes.Items[0]; else FileTypes = "*.*"; checkBoxIncludeSubFolders.Checked = true; }
public SearchManager(IManager pParentManager) : base(pParentManager) { _searchService = new GoodMangaSearchService(); _searchService.Subscribe(this); SearchEngine.Instance.Register(_searchService); }
public void Add(IManager manager) { manager.Register(_gameManager); _managers.Add(manager); _managers.Sort(); }
void Start() { iManager = GameObject.FindGameObjectWithTag ( "IManager" ).GetComponent<IManager>(); if(Environment.OSVersion.ToString().Substring (0, 4) == "Unix") { path = mac; } else { path = windows; } logPath = path + "Transaction Log.txt"; if ( File.Exists ( logPath )) { iManager.transactionHistory = new List<String> ( File.ReadAllText( logPath ).Split( new string[] { "\r\n", "\n" }, StringSplitOptions.None )); iManager.ReadLog (); } else { UnityEngine.Debug.Log ( "No log file could be found." ); } }
public DebugManager(IManager manager) { mManager = manager; mPlugin = (LuaPlugin) manager.GetPlugin(typeof(LuaPlugin)); mTransports = new List<ITransport>(); mConnectionStatus = ConnectionStatus.NotConnected; mTargetStatus = TargetState.Disconnected; mConnectedTarget = null; mBreakpoints = new List<BreakpointDetails>(); mWatches = new Dictionary<int, WatchDetails>(); mValueCache = new ValueCache(); mMainWindowComponents = new MainWindowComponents(this); InitialiseTransports(); Manager.AddToMenuStrip(mMainWindowComponents.menuStrip.Items); Manager.AddToStatusStrip(mMainWindowComponents.statusStrip.Items); Manager.AddToolStrip(mMainWindowComponents.toolStrip, DockStyle.Top, 1); Manager.ProjectOpened += new ProjectOpenedEventHandler(Manager_ProjectOpened); if(Manager.MainWindow != null) Manager.MainWindow.FormClosing += new FormClosingEventHandler(MainWindow_FormClosing); }
public VenuesViewModel(IManager manager) { this.manager = manager; Venues = new List<VenueViewModel>(); CurrentVenue = new VenueViewModel(new Venue(), manager); CurrentVenue.NotifyUpdate += () => LoadVenues(); }
public LocationsViewModel(IManager manager) { this.manager = manager; Locations = new List<LocationViewModel>(); CurrentLocation = new LocationViewModel(new Location(), manager); CurrentLocation.NotifyUpdate += () => LoadLocations(); }
public LocationViewModel(IManager manager) { this.manager = manager; this.location = new Location(); SaveCommand = new RelayCommand(o => UpdateLocation()); ConfigureValidation(); }
public Item(Item item) { ID = item.ID; Name = item.Name; Health = item.Health; Armour = item.Armour; Speed = item.Speed; RotationSpeed = item.RotationSpeed; Prefab = item.Prefab; Cost = item.Cost; BuildTime = item.BuildTime; TypeIdentifier = item.TypeIdentifier; TeamIdentifier = item.TeamIdentifier; PlayerIdentifier = item.PlayerIdentifier; BuildingIdentifier = item.BuildingIdentifier; m_ItemImage = item.ItemImage; m_Button = item.Button; ItemImageHover = item.ItemImageHover; SortOrder = item.SortOrder; RequiredBuildings = item.RequiredBuildings; Explosion = item.Explosion; m_Manager = ManagerResolver.Resolve<IManager>(); m_CostPerSecond = ((float)Cost)/BuildTime; m_ButtonStyle = item.ButtonStyle; ObjectType = item.ObjectType; }
public MainWindow(IManager pManager) : base(pManager) { InitializeComponent(); var mainManager = new MainManager(GetManager()); TabControl.Items.Add(new GoodMangaTabController(mainManager)); }
public PerformanceViewModel(VenueViewModel venueVm, ArtistViewModel artistVm, DateTime day, IManager manager) { this.manager = manager; this.performance = new Performance(); this.performance.Start = day; var artist = manager.GetArtistByName(artistVm.Name); if (artist != null && artist.Count > 0) this.performance.Artist = artist.ElementAt(0); else this.performance.Artist = new Artist(); var venue = manager.GetVenueById(venueVm.Id); if (venue != null) this.performance.Venue = venue; this.venueVm = venueVm; this.artistVm = artistVm; this.day = day; this.artists = new List<ArtistViewModel>(); this.venues = new List<VenueViewModel>(); SaveCommand = new RelayCommand(o => manager.UpdatePerformance(performance)); RemoveCommand = new RelayCommand(o => manager.RemovePerformance(performance)); }
public ProjectPanel(IManager manager) { InitializeComponent(); m_manager = manager; m_mainWindow = (MainWindow) manager.MainWindow; m_manager.PropertyChange += new PropertyChangeEventHandler(Manager_PropertyChange); manager.ProjectOpened += new ProjectOpenedEventHandler(Manager_ProjectOpened); m_systemImageList = new SystemImageList(); m_systemImageList.SetImageList(projectView); m_italicFont = new Font(projectView.Font, FontStyle.Italic); m_boldFont = new Font(projectView.Font, FontStyle.Bold); UpdateTree(); foreach (Type docType in m_manager.GetPluginImplementations(typeof(Document))) { DocumentClassAttribute docAttr = DocumentClassAttribute.ForType(docType); if(docAttr != null) { ToolStripMenuItem item = new ToolStripMenuItem(); item.Text = "New " + docAttr.Name; item.Click += new EventHandler(AddNewDocument_Click); item.Tag = docType; addToolStripMenuItem.DropDownItems.Insert(0, item); } } }
public CategoryViewModel(IManager manager) { this.manager = manager; this.category = new Category(); this.SaveCommand = new RelayCommand(o => UpdateCategory()); ConfigureValidation(); }
static Server() { RemotingConfiguration.Configure(_configFile, false); WellKnownClientTypeEntry[] entries = RemotingConfiguration.GetRegisteredWellKnownClientTypes(); Console.WriteLine(entries[0].TypeName + " " + entries[0].ObjectType + " " + entries[0].ObjectUrl); _manager = (IManager)Activator.GetObject(entries[0].ObjectType, entries[0].ObjectUrl); }
public ConsoleWindow(IManager manager) { InitializeComponent(); m_manager = manager; m_plugin = (LuaPlugin)m_manager.GetPlugin(typeof(LuaPlugin)); m_debugger = m_plugin.Debugger; m_manager.ProjectOpened += new ProjectOpenedEventHandler(Manager_ProjectOpened); m_manager.ProjectClosing += new ProjectClosingEventHandler(Manager_ProjectClosing); m_debugger.DebuggerConnected += new DebuggerConnectedEventHandler(Debugger_DebuggerConnected); m_debugger.DebuggerDisconnected += new DebuggerDisconnectedEventHandler(Debugger_DebuggerDisconnected); m_plugin.Options.OptionsChanged += new OptionsChangedDelegate(Options_OptionsChanged); m_autocompletePopup = new AutocompletePopup(m_debugger, this); m_autocompletePopup.Selection += new AutocompleteSelectionEventHandler(m_autocompletePopup_Selection); SetWaitingForResult(false); ConfigureScintillaControl(inputBox); ClearBrowser(); }
public SearchTabController(IManager pManager) : base(pManager) { InitializeComponent(); var searchManager = new SearchManager(GetManager()); Content = new SearchController(searchManager); }
// if NewsManager is null, create a new NewsManager. public IManager<News> GetNewsManager() { if (_newsManager == null) { _newsManager = new NewsManager(); } return _newsManager; }
public IManager<Comment> GetCommentManager() { if (_commentManager == null) { _commentManager = new CommentManager(); } return _commentManager; }
private void ConnectInitializer(IManager manager) { Console.WriteLine(manager.ManagerType + "Initializer"); var clientThread = new Thread(HandleClientConnection); clientThread.Start(manager.GetClient()); }
public MangaReaderManager(IManager pParent, MangaInformation pManga, IEnumerable<ChapterInformation> pChapters) : base(pParent) { ArgumentsValidation.NotNull(pManga, "pManga"); _manga = pManga; _chapters = new List<ChapterInformation>(pChapters ?? new List<ChapterInformation>()); }
public PropertiesPanel(IManager manager) { InitializeComponent(); m_manager = manager; m_manager.SelectionChanged += new SelectionChangedEventHandler(Manager_SelectionChanged); }
public MenuController(IMenuManager menuManager, ICategoryManager categoryManager, IManager<Ingredient> ingredientManager, IDataManager<Restaurant> restaurantManager) { _menuManager = menuManager; _categoryManager = categoryManager; _ingredientManager = ingredientManager; _restaurantManager = restaurantManager; }
public ScheduleViewModel(IManager manager) { this.manager = manager; scheduleFirstDay = new ObservableCollection<PerformanceSchedulerViewModel>(); scheduleSecondDay = new ObservableCollection<PerformanceSchedulerViewModel>(); scheduleThirdDay = new ObservableCollection<PerformanceSchedulerViewModel>(); ShareCommand = new RelayCommand(o => manager.NotifiyAllArtists()); }
public MainViewModel(IManager manager) { locationVm = new LocationsViewModel(manager); categoryVm = new CategoriesViewModel(manager); venueVm = new VenuesViewModel(manager); artistVm = new ArtistsViewModel(manager); scheduleVm = new ScheduleViewModel(manager); }
public ProjectDocument(IManager manager, string fileName, Project project) : base(manager, fileName) { mBaseDirectory = Path.GetDirectoryName(fileName); //System.Windows.Forms.Application.StartupPath; mRootItem = new ProjectDocumentItem(this); mProject = project; mImports = new ListCollection<ProjectDocument>(); }
//----------------------------------------------------------------------------------------------- /// <summary> /// Adds a job to the manager /// </summary> /// <param name="manager"></param> /// <param name="sc">security credentials used to perform this operation</param> /// <param name="taskId"></param> /// <param name="jobId"></param> /// <param name="priority"></param> /// <param name="jobXml"></param> public static void AddJob(IManager manager, SecurityCredentials sc, string taskId, int jobId, int priority, string jobXml) { manager.Owner_SetThread( sc, new ThreadIdentifier(taskId, jobId, priority), Utils.SerializeToByteArray(JobFromXml(jobId, jobXml)) ); }
public GridParameters(IManager sis) { log.Debug("Grid Parameters dialog created."); InitializeComponent(); Bitmap bmp = Icons.grid; this.Icon = Icon.FromHandle(bmp.GetHicon()); this.sis = sis; }
public void Initialise(IManager manager) { mManager = manager; mOptions = new DebuggerOptions(); manager.OptionsManager.Options.Add(mOptions); mDebugger = new DebugManager(manager); }
private static void UseItem(UseCommand command, IManager manager) { // Get the avatar of the related player. var avatar = ((AvatarSystem)manager.GetSystem(AvatarSystem.TypeId)).GetAvatar(command.PlayerNumber); // Make sure we have the player's avatar. if (avatar <= 0) { return; } // Get the inventory of the player, containing the item to use. var inventory = (Inventory)manager.GetComponent(avatar, Inventory.TypeId); // Validate inventory index. if (command.InventoryIndex < 0 || command.InventoryIndex >= inventory.Capacity) { Logger.Warn("Invalid use command, index out of bounds."); return; } // Get the item. var id = inventory[command.InventoryIndex]; var usable = (Usable <UsableResponse>)manager.GetComponent(id, Usable <UsableResponse> .TypeId); var item = (SpaceItem)manager.GetComponent(id, Item.TypeId); // Check if there really is an item there. if (id <= 0) { Logger.Warn("Invalid use command, no item at specified index."); return; } // Is it a usable item? If so use it. Otherwise see if we can equip the item. if (usable != null) { // Usable item, use it. ((SpaceUsablesSystem)manager.GetSystem(SpaceUsablesSystem.TypeId)).Use(usable); } else if (item != null) { // If we have a free slot for that item type equip it there, // otherwise swap with the first item. var equipment = (ItemSlot)manager.GetComponent(avatar, ItemSlot.TypeId); // Find free slot that can take the item, or failing that, the first // slot that can hold the item. ItemSlot firstValid = null; foreach (var slot in equipment.AllSlots) { // Can the item be equipped into this slot? if (slot.Validate(item)) { // Is the slot empty? if (slot.Item == 0) { // Found one, so remove it from the inventory. inventory.RemoveAt(command.InventoryIndex); // And equip it. slot.Item = id; // And we're done. return; } if (firstValid == null) { // Already occupied, but remember the first valid one // to force swapping if necessary. firstValid = slot; } } } // Got here, so we had no empty slot. See if we can swap. if (firstValid != null) { var oldItem = firstValid.Item; inventory.RemoveAt(command.InventoryIndex); inventory.Insert(command.InventoryIndex, oldItem); firstValid.Item = id; } else { Logger.Warn("Invalid use command, there's slot in which that item can be equipped."); } } }
public CommandInterpreter(IManager tankManager) { this.tankManager = tankManager; }
public ItemCommand(IList <string> args, IManager manager) : base(args, manager) { }
public DocumentController(IManager mng) : base(mng) { }
public TransactionExecutor(IManager manager, string action, string method) { _manager = manager; _transaction = new Transaction(action, method); }
public CommandParser(IManager reactorManager) { this.reactorManager = reactorManager; }
public VCProjectDocument(IManager manager, string fileName, Project project) : base(manager, fileName, project) { }
public PaymentMethodManager(IManager <PaymentMethod> paymentMethodManager) => _paymentMethodManager = paymentMethodManager;
/// <summary> /// 添加管理器 /// </summary> /// <param name="manager"></param> public void AddManager(IManager manager) { _managerDict[manager.GetType()] = manager; _managerList.Add(manager); }
public ValuesController(IManager _mng) { this.mng = _mng; }
/// <summary>Samples a new projectile.</summary> /// <param name="manager">The manager.</param> /// <param name="emitter">The emitter that the projectile comes from.</param> /// <param name="offset">The offset.</param> /// <param name="angle">The angle.</param> /// <param name="weapon">The weapon.</param> /// <param name="faction">The faction the projectile belongs to.</param> /// <param name="random">The randomizer to use.</param> /// <returns>A new projectile.</returns> public int SampleProjectile( IManager manager, int emitter, Vector2 offset, float angle, Weapon weapon, Factions faction, IUniformRandom random) { var entity = manager.AddEntity(); // Get position and velocity of the emitter, to set initial position // and additional velocity. var emitterTransform = (ITransform)manager.GetComponent(emitter, TransformTypeId); var emitterVelocity = (IVelocity)manager.GetComponent(emitter, VelocityTypeId); // Rotate the offset. var emitterAngle = emitterTransform.Angle; var cosRadians = (float)Math.Cos(emitterAngle); var sinRadians = (float)Math.Sin(emitterAngle); FarPosition rotatedOffset; rotatedOffset.X = -offset.X * cosRadians - offset.Y * sinRadians; rotatedOffset.Y = -offset.X * sinRadians + offset.Y * cosRadians; // Set initial velocity. var velocity = SampleInitialDirectedVelocity(emitterAngle + angle, random); var accelerationForce = SampleAccelerationForce(emitterAngle + angle, random); // Adjust rotation for projectile based on its own acceleration or speed. var emitAngle = emitterAngle; if (accelerationForce != Vector2.Zero) { emitAngle = (float)Math.Atan2(accelerationForce.Y, accelerationForce.X); } else if (velocity != Vector2.Zero) { emitAngle = (float)Math.Atan2(velocity.Y, velocity.X); } // See what we must not bump into. var collisionMask = ~faction.ToCollisionGroup(); // Normally projectiles won't test against each other, but some may be // shot down, such as missiles. If that's the case, don't add us to the // common projectile group. if (!_canBeShot) { collisionMask &= ~Factions.Projectiles.ToCollisionGroup(); } // Create physical body. var body = manager.AddBody( entity, emitterTransform.Position + rotatedOffset + velocity / Settings.TicksPerSecond, emitAngle, Body.BodyType.Dynamic, isBullet: true, allowSleep: false); manager.AttachCircle( body, UnitConversion.ToSimulationUnits(_collisionRadius), 0, restitution: 0.1f, collisionCategory: faction.ToCollisionGroup() | Factions.Projectiles.ToCollisionGroup(), collisionMask: collisionMask); // Add to render system indexes. The padding these perform should be enough for any projectile. manager.AddComponent <Indexable>(entity).Initialize(CameraSystem.IndexId); manager.AddComponent <Indexable>(entity).Initialize(InterpolationSystem.IndexId); // If our emitter was moving, apply its velocity. if (emitterVelocity != null) { velocity += emitterVelocity.LinearVelocity; } // Then set the initial velocity of our bullet. body.LinearVelocity = velocity; // Sample an acceleration for this projectile. If there is any, create the // component for it, otherwise disregard. if (accelerationForce != Vector2.Zero) { // TODO add motor joint? else teach acceleration system to use ApplyForce // manager.AddComponent<Acceleration>(entity).Initialize(accelerationForce); } // Apply friction to this projectile if so desired. if (_friction > 0) { body.LinearDamping = 1f - _friction; } // If this projectile should vanish after some time, make it expire. if (_timeToLive > 0) { manager.AddComponent <Expiration>(entity).Initialize((int)(_timeToLive * Settings.TicksPerSecond)); } // Mark as applying damage on collision. manager.AddComponent <CollisionDamage>(entity).Initialize(true); // Apply attributes of the weapon, modified with emitter attribute values, // and emitter attributes to the projectile to allow damage calculation if // it hits something. var emitterAttributes = (Attributes <AttributeType>)manager.GetComponent(emitter, Attributes <AttributeType> .TypeId); Attributes <AttributeType> projectileAttributes = null; // Only create if necessary. foreach (AttributeType attributeType in Enum.GetValues(typeof(AttributeType))) { if (attributeType == AttributeType.None) { continue; } // Try to get weapon local attribute as base values. var value = 0f; if (weapon.Attributes.ContainsKey(attributeType)) { value = weapon.Attributes[attributeType]; } // Try to modify it with emitter attributes. if (emitterAttributes != null) { value = emitterAttributes.GetValue(attributeType, value); } // If we have something, copy it to the projectile. // ReSharper disable CompareOfFloatsByEqualityOperator if (value != 0f) // ReSharper restore CompareOfFloatsByEqualityOperator { if (projectileAttributes == null) { projectileAttributes = manager.AddComponent <Attributes <AttributeType> >(entity); } projectileAttributes.SetBaseValue(attributeType, value); } } // Make us visible! if (!string.IsNullOrWhiteSpace(_model)) { manager.AddComponent <SimpleTextureDrawable>(entity).Initialize(_model); } // And add some particle effects, if so desired. if (!string.IsNullOrWhiteSpace(_effect)) { manager.AddComponent <ParticleEffects>(entity) .TryAdd(0, _effect, 1f, 0, _effectOffset, ParticleEffects.EffectGroup.None, true); } // Assign owner, to track original cause when they do something (e.g. kill something). manager.AddComponent <Owner>(entity).Initialize(emitter); return(entity); }
public AdminServiceController(IManager manager, ILogger <AdminServiceController> logger) //Constructor { _logger = logger; _manager = manager; }
public ServiceMQTT(ConfigServiceMQTT config, IManager manager) : base(config, manager) { }
public AccountController(IManager manager) : base(manager) { }
public MailController(IManager mng) : base(mng) { }
public ServiceMQ(ConfigServiceMQ config, IManager manager) : base(config, manager) { ILoggerFactory loggerFactory = new LoggerFactory() .AddConsole(); //.AddDebug(); }
public Engine(IInputReader reader, IOutputWriter writer, IManager heroManager) { this.reader = reader; this.writer = writer; this.heroManager = heroManager; }
public void Initialize(IManager manager, string ipcIdentifier) { Plugin.Manager = manager; Plugin.IPCIdentifier = ipcIdentifier; Instance = this; AutoBehaviour.CreateInstance(); #region Harmony HarmonyInstance Harmony = HarmonyInstance.Create("com.REHERC.TwitchIntegration"); Harmony.PatchAll(Assembly.GetExecutingAssembly()); #endregion #region Files Plugin.Files = new FileSystem(); #endregion #region Plugin Settings Settings.Initialize(); #endregion #region Twitch Config Plugin.Config = new Configuration.Settings("Twitch"); foreach (KeyValuePair <string, object> item in new Dictionary <string, object>() { { "Channel", "" }, { "Token", "" } }) { if (!Plugin.Config.ContainsKey(item.Key)) { Plugin.Config[item.Key] = item.Value; } } Plugin.Config.Save(); #endregion #region Log Plugin.Log = new Logging.Logger("Twitch.log") { WriteToConsole = true, ColorizeLines = true }; #endregion #region Process Initialize Channel = Plugin.Config.GetItem <string>("Channel").ToLower(); Token = Plugin.Config.GetItem <string>("Token").ToLower(); ProcessStartInfo info = new ProcessStartInfo { WorkingDirectory = Plugin.Files.RootDirectory, FileName = Path.Combine(Plugin.Files.RootDirectory, @"Data\TwitchIntegration.Host.exe"), Arguments = $"\"{Channel}\" \"{Token}\"", UseShellExecute = false, CreateNoWindow = true, RedirectStandardOutput = true }; Plugin.Log.Success(info.FileName); TwitchAPI = Application.Start(info); new Thread((data) => { string line; while (Plugin.AppRunning) { try { if (!string.IsNullOrEmpty(line = TwitchAPI.StandardOutput.ReadLine())) { ProcessLine(line); } } catch (Exception e) { Plugin.Log.Exception(e); } } }) { IsBackground = false }.Start(); #endregion #region Create Settings Menu manager.Menus.AddMenu(MenuDisplayMode.Both, new MenuTree("twitchintegration.main", "TWITCH CHAT SETTINGS") { new IntegerSlider(MenuDisplayMode.Both, "twitchintegration.main.maxdisplayedmessages", "DISPLAYED MESSAGES QUANTITY") .LimitedByRange(1, 100) .WithGetter(() => Settings.MaxdDisplayedMessages) .WithSetter((value) => Settings.MaxdDisplayedMessages = value) .WithDefaultValue(20) .WithDescription("Sets the maximum numbers of messages that can be displaed."), new IntegerSlider(MenuDisplayMode.Both, "twitchintegration.main.chatfontsize", "CHAT TEXT FONT SIZE") .LimitedByRange(1, 96) .WithGetter(() => Settings.ChatFontSize) .WithSetter((value) => Settings.ChatFontSize = value) .WithDefaultValue(24) .WithDescription("Sets the font size of the twitch chat on teh car screen."), new IntegerSlider(MenuDisplayMode.Both, "twitchintegration.main.charsperline", "CHARACTERS PER LINE") .LimitedByRange(5, 200) .WithGetter(() => Settings.CharsPerLine) .WithSetter((value) => Settings.CharsPerLine = value) .WithDefaultValue(22) .WithDescription("Sets the maximum number of characters that can be displayed on a single line."), new IntegerSlider(MenuDisplayMode.Both, "twitchintegration.main.cockpitchatfontsize", "CHAT TEXT FONT SIZE (COCKPIT VIEW)") .LimitedByRange(1, 48) .WithGetter(() => Settings.CockpitChatFontSize) .WithSetter((value) => Settings.CockpitChatFontSize = value) .WithDefaultValue(18) .WithDescription("Sets the font size of the twitch chat on teh car screen when in cockpit view."), new IntegerSlider(MenuDisplayMode.Both, "twitchintegration.main.cockpitcharsperline", "CHARACTERS PER LINE (COCKPIT VIEW)") .LimitedByRange(5, 200) .WithGetter(() => Settings.CockpitCharsPerLine) .WithSetter((value) => Settings.CockpitCharsPerLine = value) .WithDefaultValue(20) .WithDescription("Sets the maximum number of characters that can be displayed on a single line when in cockpit view."), new IntegerSlider(MenuDisplayMode.Both, "twitchintegration.main.cockpitchatmargin", "CHAT TEXT MARGIN (COCKPIT VIEW)") .LimitedByRange(0, 150) .WithGetter(() => Settings.CockpitChatMargin) .WithSetter((value) => Settings.CockpitChatMargin = value) .WithDefaultValue(0) .WithDescription("Sets space added to the left side of the chat to avoid being hidden when in cockpit view."), new ActionButton(MenuDisplayMode.Both, "twitchintegration.main.clearchat", "CLEAR CURRENT CHAT") .WhenClicked(() => { MessageQueue.Queue.Clear(); foreach (CarScreenLogic screen in GameObject.FindObjectsOfType <CarScreenLogic>()) { MessageQueue.Reset(); screen.RebootAllWidgets(); } }) .WithDescription("Clears the currently displayed messages and resets all instantiated car screens.") }); #endregion }
public static bool Execute(MobileInstance ch, IManager dbManager) { return(Dragon.Execute(ch, "lightning breath", dbManager)); }
private static bool SelectHeadMasterOption() { while (true) { Console.WriteLine("1. CRUD on courses"); Console.WriteLine("2. CRUD on students"); Console.WriteLine("3. CRUD on assignments"); Console.WriteLine("4. CRUD on trainers"); Console.WriteLine("5. CRUD on students per course"); Console.WriteLine("6. CRUD on trainers per course"); Console.WriteLine("7. CRUD on assignments per course"); Console.WriteLine("8. CRUD on schedule per course"); Console.WriteLine("9. Logout"); Console.WriteLine("0. Exit"); string input = Console.ReadLine(); Console.Clear(); bool goodInput = Int32.TryParse(input, out int choice); if (!goodInput) { continue; } if (choice == 0) { break; } HeadMasterOptions mainOption = (HeadMasterOptions)choice; IManager manager = null; switch (mainOption) { case HeadMasterOptions.crudCourses: manager = new CourseManager(); break; case HeadMasterOptions.crudStudents: manager = new StudentManager(); break; case HeadMasterOptions.crudAssignments: manager = new AssignmentManager(); break; case HeadMasterOptions.crudTrainers: manager = new TrainerManager(); break; case HeadMasterOptions.crudStudentsPerCourse: manager = new StudentPerCourseManager(); break; case HeadMasterOptions.crudTrainersPerCourse: manager = new TrainerPerCourseManager(); break; case HeadMasterOptions.crudAssignmentsPerCourse: manager = new AssignmentPerCourseManager(); break; case HeadMasterOptions.crudSchedulePerCourse: Console.WriteLine("CRUD ops for 'schedule per course' belongs to CRUD ops for course (start and end date)"); break; case HeadMasterOptions.logout: Console.WriteLine("logging out"); Console.ReadKey(); Console.Clear(); return(false); default: break; } if (manager != null) { SelectHeadMasterCRUDOption(manager); } } return(true); }
public HeroCommand(List <string> args, IManager manager) : base(args, manager) { }
public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg) { }
public FileController(IManager manager, IDataModelManager dataModelManager) { _manager = manager; _dataModelManager = dataModelManager; }
public RecipeCommand(IList <string> args, IManager manager) : base(args, manager) { }
private static void PlayerInput(PlayerInputCommand command, IManager manager) { // Get the avatar of the related player. var avatar = ((AvatarSystem)manager.GetSystem(AvatarSystem.TypeId)).GetAvatar(command.PlayerNumber); // Make sure we have the player's avatar. if (avatar <= 0) { return; } // Get the ship control. var control = ((ShipControl)manager.GetComponent(avatar, ShipControl.TypeId)); // What type of player input should we process? switch (command.Input) { // Accelerating in the given direction (or stop if // a zero vector is given). case PlayerInputCommand.PlayerInputCommandType.Accelerate: control.SetAcceleration(command.Value); break; // Begin rotating. case PlayerInputCommand.PlayerInputCommandType.Rotate: control.SetTargetRotation(command.Value.X); break; // Begin/stop to stabilize our position. case PlayerInputCommand.PlayerInputCommandType.BeginStabilizing: control.Stabilizing = true; break; case PlayerInputCommand.PlayerInputCommandType.StopStabilizing: control.Stabilizing = false; break; // Begin/stop shooting. case PlayerInputCommand.PlayerInputCommandType.BeginShooting: control.Shooting = true; break; case PlayerInputCommand.PlayerInputCommandType.StopShooting: control.Shooting = false; break; // Begin/stop shielding. case PlayerInputCommand.PlayerInputCommandType.BeginShielding: if (!control.ShieldsActive) { control.ShieldsActive = true; manager.AddComponent <ShieldEnergyStatusEffect>(avatar); } break; case PlayerInputCommand.PlayerInputCommandType.StopShielding: if (control.ShieldsActive) { control.ShieldsActive = false; manager.RemoveComponent(manager.GetComponent(avatar, ShieldEnergyStatusEffect.TypeId)); } break; } }
public BaseController(IManager mng) { this.mng = mng; }
private static void DropItem(DropCommand command, IManager manager) { // Get the avatar of the related player. var avatar = ((AvatarSystem)manager.GetSystem(AvatarSystem.TypeId)).GetAvatar(command.PlayerNumber); // Make sure we have the player's avatar. if (avatar <= 0) { return; } // Where do we want to drop from. switch (command.Source) { case Source.Inventory: { // From our inventory, so get it. var inventory = ((Inventory)manager.GetComponent(avatar, Inventory.TypeId)); // Validate the index. if (command.InventoryIndex < 0 || command.InventoryIndex >= inventory.Capacity) { Logger.Warn("Invalid drop command, index out of bounds."); return; } // Get the item to drop. var item = inventory[command.InventoryIndex]; // Do we really drop anything? if (item > 0) { inventory.RemoveAt(command.InventoryIndex); // Position the item to be at the position of the // player that dropped it. var transform = (ITransform)manager.GetComponent(item, TransformTypeId); transform.Position = ((ITransform)manager.GetComponent(avatar, TransformTypeId)).Position; // Enable rendering, if available. foreach (IDrawable drawable in manager.GetComponents(item, DrawableTypeId)) { drawable.Enabled = true; } } } break; case Source.Equipment: { //var equipment = ((Equipment)avatar.GetComponent(, Equipment.TypeId)); //var item = equipment[dropCommand.InventoryIndex]; //equipment.RemoveAt(dropCommand.InventoryIndex); //var transform = ((Transform)item.GetComponent(, Transform.TypeId)); //if (transform != null) //{ // transform.Translation = ((Transform)avatar.GetComponent(, Transform.TypeId)).Translation; // var renderer = ((TransformedRenderer)item.GetComponent(, TransformedRenderer.TypeId)); // if (renderer != null) // { // renderer.Enabled = true; // } //} } break; } }
public void Initialize(IManager manager) { if (!settings.ContainsKey("category")) { settings.Add("category", "Adventure"); settings.Save(); } else { category = settings.GetItem <string>("category"); } SetCategoryInfo(); AttemptLivesplitConnection(); Events.Scene.BeginSceneSwitchFadeOut.Subscribe(data => { if (!started) { ReloadCategory(); if (data.sceneName_ == "GameMode" && G.Sys.GameManager_.NextLevelName_ == firstLevel && G.Sys.GameManager_.NextGameModeID_ == categoryMode) { if (!livesplitSocket.Connected) { if (AttemptLivesplitConnection() == false) { return; } } SendData("starttimer"); SendData("pausegametime"); started = true; inLoad = true; } } }); Race.Loaded += (sender, args) => { if (livesplitSocket.Connected && started) { SendData("getcurrenttimerphase"); byte[] responseBytes = new byte[256]; livesplitSocket.Receive(responseBytes); string responseString = Encoding.UTF8.GetString(responseBytes); if (responseString.StartsWith("NotRunning")) { totalElapsedTime = new TimeSpan(); started = false; } } }; Race.Started += (sender, args) => { if (started) { SendData("unpausegametime"); } inLoad = false; }; LocalVehicle.Finished += (sender, args) => { if (started) { TimeSpan segmentTime; if (args.Type == RaceEndType.Finished) { segmentTime = TimeSpan.FromMilliseconds(args.FinalTime); } else { segmentTime = Race.ElapsedTime; } totalElapsedTime += segmentTime; Console.WriteLine($"Completed {Game.LevelName} with a segment time of {segmentTime.ToString()}"); Console.WriteLine($"Total time: {totalElapsedTime.ToString()}"); Console.WriteLine($"Race End Type: {args.Type.ToString()}"); SendData($"setgametime {totalElapsedTime.TotalSeconds}"); if (args.Type == RaceEndType.Finished) { SendData("split"); } SendData("pausegametime"); inLoad = true; if (args.Type == RaceEndType.Finished) { if (Game.LevelName == lastLevel) { totalElapsedTime = new TimeSpan(); started = false; justFinished = true; } else if (Array.Exists(requiresMenuing, levelName => levelName == Game.LevelName)) { justFinished = true; } } } }; MainMenu.Loaded += (sender, args) => { if (started && !justFinished) { Console.WriteLine("Returned to main menu, resetting"); totalElapsedTime = new TimeSpan(); started = false; inLoad = false; SendData("reset"); } else { justFinished = false; } }; }
public InvoicesManager(IRepository db, IManager mng) { _db = db; _mng = mng; _disposed = false; }
public ContractorController(IManager mng) : base(mng) { }