/// <summary> /// called when changing with confirmation of game settings in options form /// </summary> private void WantNewGameWithChangedOptions(Options newOptions) { Options prevOptions = _gameManager.CurrentOptions; if (newOptions.Width != prevOptions.Width || newOptions.Height != prevOptions.Height) //dimentions of gamefield have been changed { _mainView.AdjustViewToCellsAmount(newOptions.Width, newOptions.Height); DrawEmptyGameFieldAdvanced(newOptions.Width, prevOptions.Width, newOptions.Height, prevOptions.Height); ClearGameFieldSelected(); } else { ClearGameFieldSelected(); // the dimensions of the field have not changed - change only open cells images } _gameManager.StartNewGame(newOptions); _mainView.MinesLeft = newOptions.MinesAmount; _mainView.ElapsedTime = 0; }