public static MatrixFloat4x4 GetMatrix4x4(this IMDLTransformComponent self)
 {
     return(MatrixFloat4x4.Transpose((MatrixFloat4x4)self.Matrix));
 }
 public static MatrixFloat4x4 GetLocalTransform4x4(this IMDLTransformComponent This, double time)
 {
     return(MatrixFloat4x4.Transpose((MatrixFloat4x4)GetLocalTransform(This, time)));
 }
 public static void SetLocalTransform4x4(this IMDLTransformComponent This, MatrixFloat4x4 transform)
 {
     SetLocalTransform(This, (Matrix4)MatrixFloat4x4.Transpose(transform));
 }
 public static void SetMatrix4x4(this IMDLTransformComponent self, MatrixFloat4x4 value)
 {
     self.Matrix = (Matrix4)MatrixFloat4x4.Transpose(value);
 }