public static MatrixFloat4x4 GetMatrix4x4(this IMDLTransformComponent self) { return(MatrixFloat4x4.Transpose((MatrixFloat4x4)self.Matrix)); }
public static MatrixFloat4x4 GetLocalTransform4x4(this IMDLTransformComponent This, double time) { return(MatrixFloat4x4.Transpose((MatrixFloat4x4)GetLocalTransform(This, time))); }
public static void SetLocalTransform4x4(this IMDLTransformComponent This, MatrixFloat4x4 transform) { SetLocalTransform(This, (Matrix4)MatrixFloat4x4.Transpose(transform)); }
public static void SetMatrix4x4(this IMDLTransformComponent self, MatrixFloat4x4 value) { self.Matrix = (Matrix4)MatrixFloat4x4.Transpose(value); }