public IMAGE_scription(IMAGE_scription main, Sprite spr, string str, COMMAND_TYPE t) : base(str, t) { this._animation = main.animation; this._timmer = main.timmer; this._imagename = main.imagename; this._image = spr; }
public STAND_IMAGE_scription(int place, IMAGE_scription main, Sprite spr, string str, COMMAND_TYPE t) : base(main, spr, str, t) { _place = place; }
public void start_Novel(string novel_name, int pos) { //スクリーンショット取得 StartCoroutine(LoadScreenshot()); //フロントスクリーン・バックスクリーンのロード FrontScreen = new NovelScreen(frontscreen_inspector); BackScreen = new NovelScreen(backscreen_inspector); FrontScreen.gobj.SetActive(true); BackScreen.gobj.SetActive(false); if (skeltonsprite == null) { skeltonsprite = Resources.Load <Sprite>("stand/skelton"); } //ノベルスクリプトの取得 string path = ""; if (Debug.isDebugBuild) { path += "/debug/"; } else { path += "/compiled/"; } StreamReader sr = new StreamReader(Application.streamingAssetsPath + path + novel_name, System.Text.Encoding.GetEncoding("utf-8")); text.color = chara_color = Color_Parser("000000"); characterText.color = Color_Parser("000000"); namebox.gameObject.SetActive(false); PageChangeAnim.gameObject.SetActive(false); PageWaitAnim.gameObject.SetActive(false); back_log_Stage.gameObject.SetActive(false); back_log.text = ""; anim_timer = 0; Debug.Log("Scripter Start Call"); string temp; Encryption_Config ec = Resources.Load <Encryption_Config>("Prefab/Encryption"); while (sr.Peek() != -1) { temp = ec.DecryptionSystem(sr.ReadLine(), false); Scription test = JsonUtility.FromJson <Scription>(temp); switch (test.type) { case COMMAND_TYPE.AUDIO_BGM: case COMMAND_TYPE.AUDIO_VOICE: case COMMAND_TYPE.AUDIO_SE: { AUDIO_scription audio = JsonUtility.FromJson <AUDIO_scription>(temp); scriptions.Add(new AUDIO_scription(audio, Resources.Load <AudioClip>(audio.audio_name), audio.text, audio.type)); } break; case COMMAND_TYPE.BACKGROUND: case COMMAND_TYPE.BACKGROUND_IMAGE: { IMAGE_scription image = JsonUtility.FromJson <IMAGE_scription>(temp); scriptions.Add(new IMAGE_scription(image, Resources.Load <Sprite>(image.imagename), image.text, image.type)); } break; case COMMAND_TYPE.STAND_IMAGE: { STAND_IMAGE_scription image = JsonUtility.FromJson <STAND_IMAGE_scription>(temp); scriptions.Add(new STAND_IMAGE_scription(image.place, image, Resources.Load <Sprite>(image.imagename), image.text, image.type)); } break; case COMMAND_TYPE.COLOR: case COMMAND_TYPE.BACKGROUND_COLOR: scriptions.Add(JsonUtility.FromJson <COLOR_scription>(temp)); break; case COMMAND_TYPE.NORMAL_TEXT: case COMMAND_TYPE.NORMAL_TEXT_CONTINUE: scriptions.Add(JsonUtility.FromJson <Text_scription>(temp)); break; case COMMAND_TYPE.WAIT_B: case COMMAND_TYPE.WAIT_S: case COMMAND_TYPE.WAIT_W: case COMMAND_TYPE.WAIT: scriptions.Add(JsonUtility.FromJson <WAIT_scription>(temp)); break; case COMMAND_TYPE.STAND_IMAGE_CLEAR: scriptions.Add(JsonUtility.FromJson <IMAGE_clear_scription>(temp)); break; case COMMAND_TYPE.AUDIO_BGM_STOP: case COMMAND_TYPE.AUDIO_SE_STOP: case COMMAND_TYPE.AUDIO_VOICE_STOP: case COMMAND_TYPE.TEXTOFF: case COMMAND_TYPE.TEXTON: scriptions.Add(JsonUtility.FromJson <Scription>(temp)); break; case COMMAND_TYPE.SETWINDOW: scriptions.Add(JsonUtility.FromJson <UI_IMAGE_scription>(temp)); break; case COMMAND_TYPE.RETURN: scriptions.Add(JsonUtility.FromJson <Scription>(temp)); break; } } reading_pos = pos; now = scriptions[reading_pos]; state = NOVEL_STATUS.NEXT; }