Example #1
0
        public BufferedFFT(int bufferSize, int fftSize, ILoudnessWeighting weighting = null)
        {
            this.bufferSize        = bufferSize;
            this.fftSize           = fftSize;
            this.LoudnessWeighting = weighting != null ? weighting : new NullWeighting(fftSize / 4);

            ringBuffer = new RingBuffer <float>(bufferSize);
            fft        = new FFT(fftSize);
        }
Example #2
0
        public void CopyTo(float[] dest, int offset, int count, int stride, ILoudnessWeighting weighting)
        {
            int max = count;

            if (max > size / 2)
            {
                max = size / 2;
            }

            if (weighting.Size < max)
            {
                throw new ArgumentOutOfRangeException("Weighting not large enough");
            }

            int desti = offset;

            for (int i = 0; i < max; i++)
            {
                float freq = (float)i / (float)((size / 2) - 1);

                dest[desti] = (float)(Math.Sqrt(fftTempComplex[i].X * fftTempComplex[i].X + fftTempComplex[i].Y * fftTempComplex[i].Y) * weighting[freq]);
                desti      += stride;
            }
        }
Example #3
0
 /// <summary>
 /// Creates a buffered FFT sized to generate the given output.
 ///
 /// FFT is made twice the size of the output buffer, because we discard all frequencies above the Nyquist rate.
 /// The ring buffer is made twice the size of the FFT (so 4 times the size of the output).
 ///
 /// </summary>
 /// <param name="outputSize"></param>
 /// <param name="weighting"></param>
 public BufferedFFT(int outputSize, ILoudnessWeighting weighting = null) : this(outputSize * 4, outputSize * 2, weighting)
 {
 }