Example #1
0
 public bool AddPath(string XSDPath)
 {
     fileScheme = Directory.GetFiles(XSDPath, "*.xsd");
     if (fileScheme.Length != 0)
     {
         return(true);
     }
     else
     {
         _log.WriteLog(LogLevel.Error, $"Not found to folder \"XSD\" files");
         return(false);
     }
 }
Example #2
0
        public void Move(string source, string destination)
        {
            try
            {
                //string NoValidePath = $"{Directory.GetCurrentDirectory()}\\NoValide";
                if (Directory.Exists(destination) == false)
                {
                    Directory.CreateDirectory(destination);
                    _log.WriteLog(LogLevel.Info, "create folder");
                }

                File.Move(source, $"{destination}\\{Path.GetFileName(source)}");
                _log.WriteLog(LogLevel.Move, $"file: [{Path.GetFileName(source)}]");
            }
            catch (Exception ex)
            {
                _log.WriteLog(LogLevel.Error, ex.Message);
            }
        }
Example #3
0
 public bool addPath(string XMLPath)
 {
     try
     {
         filePath = Directory.GetFiles(XMLPath, "*.xml");
         if (filePath.Length != 0)
         {
             return(true);
         }
         else
         {
             _log.WriteLog(LogLevel.Error, "Not found to folder \"XML\" files");
             return(false);
         }
     }catch (Exception ex)
     {
         _log.WriteLog(LogLevel.Error, ex.Message);
         return(false);
     }
 }
Example #4
0
        public async Task <Config> Load()
        {
            try
            {
                using (FileStream stream = new FileStream($"{Directory.GetCurrentDirectory()}\\config.json", FileMode.Open))
                {
                    Config config = await JsonSerializer.DeserializeAsync <Config>(stream);

                    return(config);
                }
            }
            catch (Exception ex)
            {
                _log.WriteLog(LogLevel.Error, ex.Message);
                return(null);
            }
        }