public OptionsWithModsViewModel(bool autoHandleClose, bool openedFromMultiplayer, Action <GameKeyOptionVM> onKeybindRequest, Action onBrightnessExecute = null) : base(autoHandleClose, openedFromMultiplayer, onKeybindRequest, onBrightnessExecute) { locator = new TestLocator(); this.modOptionsCategory = new ModOptionsCategoryViewModel(this, locator.GetProvidedModSettings());// should get the acual mods instead from any class implement ISettingsProvider }