public void Set( IListAggregate <Token> allTokensAggregate, IListAggregate <BasicDependency> allBasicDependenciesAggregate, IListAggregate <Entitymention> allEntityMentionsAggregate, IDictionaryAggregate <string, dynamic> wordsFoundInGameLexesAggregate, IListAggregate <Token> tokensNotFoundInGameLexesAggregate, IListAggregate <Token> tokensFoundInNlpLexAggregate, IListAggregate <Token> tokensNotFoundInNlpLexAggregate ) { AllTokensAggregate = allTokensAggregate; AllBasicDependenciesAggregate = allBasicDependenciesAggregate; AllEntityMentionsAggregate = allEntityMentionsAggregate; WordsFoundInGameLexesAggregate = wordsFoundInGameLexesAggregate; TokensNotFoundInGameLexesAggregate = tokensNotFoundInGameLexesAggregate; TokensFoundInNlpLexAggregate = tokensFoundInNlpLexAggregate; TokensNotFoundInNlpLexAggregate = tokensNotFoundInNlpLexAggregate; }
public void SetAggregate(IListAggregate <T> modelAggregate) { _modelAggregate = modelAggregate; }