public TrixelParticleSystem(Game game, TrixelParticleSystem.Settings settings) : base(game) { this.settings = settings; this.DrawOrder = 10; this.PhysicsManager = ServiceHelper.Get<IPhysicsManager>(); this.CameraManager = ServiceHelper.Get<IGameCameraManager>(); this.GameState = ServiceHelper.Get<IGameStateManager>(); this.LightingPostProcess = ServiceHelper.Get<ILightingPostProcess>(); this.CollisionManager = ServiceHelper.Get<ICollisionManager>(); }
public TrixelParticleSystem(Game game, TrixelParticleSystem.Settings settings) : base(game) { this.settings = settings; this.DrawOrder = 10; this.PhysicsManager = ServiceHelper.Get <IPhysicsManager>(); this.CameraManager = ServiceHelper.Get <IGameCameraManager>(); this.GameState = ServiceHelper.Get <IGameStateManager>(); this.LightingPostProcess = ServiceHelper.Get <ILightingPostProcess>(); this.CollisionManager = ServiceHelper.Get <ICollisionManager>(); }
public GlitchyRespawner(Game game, TrileInstance instance, bool soundEmitter) : base(game) { this.UpdateOrder = -2; this.DrawOrder = 10; this.Instance = instance; this.EmitOrNot = soundEmitter; this.TargetRenderer = ServiceHelper.Get<ITargetRenderingManager>(); this.LightingPostProcess = ServiceHelper.Get<ILightingPostProcess>(); this.LevelMaterializer = ServiceHelper.Get<ILevelMaterializer>(); this.GameState = ServiceHelper.Get<IGameStateManager>(); this.CameraManager = ServiceHelper.Get<IDefaultCameraManager>(); this.LevelManager = ServiceHelper.Get<IGameLevelManager>(); this.CMProvider = ServiceHelper.Get<IContentManagerProvider>(); }
public GlitchyRespawner(Game game, TrileInstance instance, bool soundEmitter) : base(game) { this.UpdateOrder = -2; this.DrawOrder = 10; this.Instance = instance; this.EmitOrNot = soundEmitter; this.TargetRenderer = ServiceHelper.Get <ITargetRenderingManager>(); this.LightingPostProcess = ServiceHelper.Get <ILightingPostProcess>(); this.LevelMaterializer = ServiceHelper.Get <ILevelMaterializer>(); this.GameState = ServiceHelper.Get <IGameStateManager>(); this.CameraManager = ServiceHelper.Get <IDefaultCameraManager>(); this.LevelManager = ServiceHelper.Get <IGameLevelManager>(); this.CMProvider = ServiceHelper.Get <IContentManagerProvider>(); }