public Task TriviaPrintTopScoresAsync(IUser user = null, int numberOfScores = 10)
        {
            user ??= Context.User;
            // Exit early if no user is passed
            if (user == null)
            {
                return(null);
            }

            int    userColLen     = 25;
            string userColString  = "User";
            int    scoreColLen    = 8;
            string scoreColString = "Score";
            int    winsColLen     = 5;
            string winsColString  = "Wins";

            var    scores      = _lifetimeScorekeeper.GetTopScores(numberOfScores);
            string scoreString = "```" +
                                 "Top Scores:\n" +
                                 userColString.PadRight(userColLen) + scoreColString.PadRight(scoreColLen) + winsColString.PadRight(winsColLen) + "\n" +
                                 new string('-', userColLen + scoreColLen + winsColLen) + "\n";

            foreach (UserLifetimeScoreModel score in scores)
            {
                // Get the user's username. If no user with the user ID is found, just return the ID instead
                string username = _discord.GetUser(score.UserID)?.Username ?? score.UserID.ToString();
                scoreString += $"{username.PadRight(userColLen)}{score.Score.ToString().PadBoth(scoreColLen)}{score.Wins.ToString().PadBoth(winsColLen)}\n";
            }

            scoreString += "```";
            ReplyAsync(scoreString);
            return(null);
        }
        public Task PrintLifetimeScores(int numberOfscores = 10)
        {
            if (numberOfscores > 25)
            {
                numberOfscores = 50;
            }

            List <UserLifetimeScoreModel> scores = _lifetimeScorekeeper.GetTopScores(numberOfscores);

            string scoresString = "Top Scores\n";

            if (scores.Count > 0)
            {
                foreach (UserLifetimeScoreModel score in scores)
                {
                    scoresString += $"{ score.PlayerId } - { score.Score }\n";
                }
            }
            messageSendingQueue.Enqueue(scoresString);
            return(null);
        }