void Explode() { ExplodeCell(transform.position, 5, Vector3.zero); ExplodeCell(transform.position, 0, Vector3.up); ExplodeCell(transform.position, 0, Vector3.left); ExplodeCell(transform.position, 0, Vector3.right); ExplodeCell(transform.position, 0, Vector3.down); levelService.EmptyGrid(transform.position); Destroy(gameObject); }
public void Damage() { levelService.EmptyGrid(currentGrid); enemyService.RemoveEnemy(this); Destroy(gameObject); }
public void Damage() { levelService.EmptyGrid(transform.position); Destroy(gameObject); }