private void MakePathFromPlayer() { Vector2 spiderPosition = _spider.transform.position; _spiderPosition = new IntVector2((int)spiderPosition.x, (int)spiderPosition.y); IntVector2 playerPos = _playerManager.GetPlayerCurrentPos() + new IntVector2(0, 1); _pathListToPlayer = PathFinder.FindPath(_levelManager.GetLevel(), _spiderPosition, playerPos); //ColorPath(_pathListToPlayer, Color.red); }