public void InitScene() { if (iLevelLocal) { levelManger = iLevelLocal.GetComponent <ILevelLocal>(); } if (levelManger != null) { levelManger.InitScene(); } }
public void InitScene() { if (ILevelLocal) { levelManger = ILevelLocal.GetComponent <ILevelLocal>(); } if (levelManger != null) { levelManger.InitScene(); } //Debug.Log("nothing for this scene"); UILandscape.Instance.Init(canvasPortrait, canvasLandscape, canvasWorld); parentUICanvas.ClearChild(); }