Example #1
0
        public ProfileEditorViewModel(IEventAggregator events, MainManager mainManager, EffectModel gameModel,
                                      ProfileViewModel profileViewModel, MetroDialogService dialogService, string lastProfile,
                                      ILayerEditorVmFactory layerEditorVmFactory)
        {
            _mainManager          = mainManager;
            _gameModel            = gameModel;
            _layerEditorVmFactory = layerEditorVmFactory;

            Profiles         = new BindableCollection <ProfileModel>();
            Layers           = new BindableCollection <LayerModel>();
            ProfileViewModel = profileViewModel;
            DialogService    = dialogService;
            LastProfile      = lastProfile;

            events.Subscribe(this);

            ProfileViewModel.PropertyChanged += PropertyChangeHandler;
            PropertyChanged += PropertyChangeHandler;
            LoadProfiles();
        }
Example #2
0
        public ProfileEditorViewModel(MainManager mainManager, EffectModel gameModel, ProfileViewModel profileViewModel,
                                      MetroDialogService dialogService, string lastProfile, ILayerEditorVmFactory layerEditorVmFactory)
        {
            _mainManager          = mainManager;
            _gameModel            = gameModel;
            _layerEditorVmFactory = layerEditorVmFactory;

            Profiles         = new BindableCollection <ProfileModel>();
            Layers           = new BindableCollection <LayerModel>();
            ProfileViewModel = profileViewModel;
            DialogService    = dialogService;
            LastProfile      = lastProfile;

            PropertyChanged += EditorStateHandler;
            ProfileViewModel.PropertyChanged += LayerSelectedHandler;
            mainManager.DeviceManager.OnKeyboardChangedEvent += DeviceManagerOnOnKeyboardChangedEvent;

            _saveTimer          = new Timer(5000);
            _saveTimer.Elapsed += ProfileSaveHandler;

            LoadProfiles();
        }
        public ProfileEditorViewModel(MainManager mainManager, EffectModel gameModel, ProfileViewModel profileViewModel,
            MetroDialogService dialogService, string lastProfile, ILayerEditorVmFactory layerEditorVmFactory)
        {
            _mainManager = mainManager;
            _gameModel = gameModel;
            _layerEditorVmFactory = layerEditorVmFactory;

            Profiles = new BindableCollection<ProfileModel>();
            Layers = new BindableCollection<LayerModel>();
            ProfileViewModel = profileViewModel;
            DialogService = dialogService;
            LastProfile = lastProfile;

            PropertyChanged += EditorStateHandler;
            ProfileViewModel.PropertyChanged += LayerSelectedHandler;
            mainManager.DeviceManager.OnKeyboardChangedEvent += DeviceManagerOnOnKeyboardChangedEvent;

            _saveTimer = new Timer(5000);
            _saveTimer.Elapsed += ProfileSaveHandler;

            LoadProfiles();
        }