public ProfileEditorViewModel(IEventAggregator events, MainManager mainManager, EffectModel gameModel, ProfileViewModel profileViewModel, MetroDialogService dialogService, string lastProfile, ILayerEditorVmFactory layerEditorVmFactory) { _mainManager = mainManager; _gameModel = gameModel; _layerEditorVmFactory = layerEditorVmFactory; Profiles = new BindableCollection <ProfileModel>(); Layers = new BindableCollection <LayerModel>(); ProfileViewModel = profileViewModel; DialogService = dialogService; LastProfile = lastProfile; events.Subscribe(this); ProfileViewModel.PropertyChanged += PropertyChangeHandler; PropertyChanged += PropertyChangeHandler; LoadProfiles(); }
public ProfileEditorViewModel(MainManager mainManager, EffectModel gameModel, ProfileViewModel profileViewModel, MetroDialogService dialogService, string lastProfile, ILayerEditorVmFactory layerEditorVmFactory) { _mainManager = mainManager; _gameModel = gameModel; _layerEditorVmFactory = layerEditorVmFactory; Profiles = new BindableCollection <ProfileModel>(); Layers = new BindableCollection <LayerModel>(); ProfileViewModel = profileViewModel; DialogService = dialogService; LastProfile = lastProfile; PropertyChanged += EditorStateHandler; ProfileViewModel.PropertyChanged += LayerSelectedHandler; mainManager.DeviceManager.OnKeyboardChangedEvent += DeviceManagerOnOnKeyboardChangedEvent; _saveTimer = new Timer(5000); _saveTimer.Elapsed += ProfileSaveHandler; LoadProfiles(); }
public ProfileEditorViewModel(MainManager mainManager, EffectModel gameModel, ProfileViewModel profileViewModel, MetroDialogService dialogService, string lastProfile, ILayerEditorVmFactory layerEditorVmFactory) { _mainManager = mainManager; _gameModel = gameModel; _layerEditorVmFactory = layerEditorVmFactory; Profiles = new BindableCollection<ProfileModel>(); Layers = new BindableCollection<LayerModel>(); ProfileViewModel = profileViewModel; DialogService = dialogService; LastProfile = lastProfile; PropertyChanged += EditorStateHandler; ProfileViewModel.PropertyChanged += LayerSelectedHandler; mainManager.DeviceManager.OnKeyboardChangedEvent += DeviceManagerOnOnKeyboardChangedEvent; _saveTimer = new Timer(5000); _saveTimer.Elapsed += ProfileSaveHandler; LoadProfiles(); }