public void RenderText(ILayer context) { if (this.DrawText) { this.Ticking--; var posY = (int)(this.Ticking / 4); context.Save(); context.Translate(this.X, this.Y); context.Translate(0, -25 + posY); var fontSize = 17; /* * context.FillStyle = "white"; * context.Font = "bold " + fontSize + "px Arial"; * * * context.ShadowColor = "#72C9FC"; * context.ShadowOffsetX = 0; * context.ShadowOffsetY = 0; * context.ShadowBlur = 5; */ var bonusText = "+$" + this.Bonus.ToString(); var size = context.MeasureString(bonusText); context.DrawString("lobby.font", bonusText, (int)-size / 2, -fontSize / 2); context.Restore(); if (this.Ticking == 0) { this.DrawText = false; } } }
private void rooms(ILayer layer, int buttonWidth, int buttonHeight) { layer.Save(); layer.Translate(RoomsPosition.X, RoomsPosition.Y); for (int i = 0; i < NumberOfRoomsVisible; i++) { layer.Save(); layer.Translate(0, buttonHeight * i); layer.DrawRectangle(i % 2 == 0 ? RoomButtonColor : AlternateRoomButtonColor, 0, 0, buttonWidth, buttonHeight); if ((i + TopRoomIndex) < Rooms.Count) { var currentRoom = Rooms[i + TopRoomIndex]; layer.DrawString("lobby.font", "Hello " + currentRoom.Name, 50, 50); } layer.Restore(); } layer.Restore(); }
private void renderJackpot(ILayer context) { context.Save(); context.Translate(this.JackpotOverlayPosition.X, this.JackpotOverlayPosition.Y); context.Translate(-this.JackpotOverlay.Width / 2, 0); context.DrawImage(this.JackpotOverlay, 0, 0); context.Restore(); context.Save(); context.Translate(this.JackpotOverlayPosition.X, this.JackpotOverlayPosition.Y); context.Translate(0, 46); var fontSize = 15; /* * context.FillStyle = "white"; * context.Font = "bold " + fontSize + "px Arial"; */ var size = context.MeasureString(this.GameBoard.GameModel.JackpotScore.ToString()); context.DrawString("lobby.font", this.GameBoard.GameModel.JackpotScore.ToString(), (int)(-size / 2), (int)-fontSize / 2); context.Restore(); }
public void Render(ILayer context) { this.Ticking++; var chuteLocation = this.ChuteLocation; bool lit; if (this.Blinking) { lit = !((this.Ticking % 10) < 4); } else { lit = (this.Ticking % 50) < (this.ChuteIndex + 1) * 10 && (this.Ticking % 50) > (this.ChuteIndex) * 10; for (var i = 0; i < this.ChutesPlane.Chutes.Count; i++) { var chute = this.ChutesPlane.Chutes[i]; if (chute.Client().Blinking) { lit = false; break; } } } var chuteImage = (lit ? this.ChuteAssetsLit : this.ChuteAssets)[this.ChuteIndex]; context.Save(); context.Translate(chuteLocation.X, chuteLocation.Y); if (lit) { var offX = (this.ChuteAssetsLit[this.ChuteIndex].Width - this.ChuteAssets[this.ChuteIndex].Width) / 2; var offY = (this.ChuteAssetsLit[this.ChuteIndex].Height - this.ChuteAssets[this.ChuteIndex].Height) / 2; context.Translate(-offX, -offY); } context.DrawImage(chuteImage, 0, 0); context.Restore(); context.Save(); context.Translate(chuteLocation.X, chuteLocation.Y); context.Translate(this.ChuteAssets[this.ChuteIndex].Width / 2, this.ChuteAssets[this.ChuteIndex].Height / 2); var fontSize = 25; /*context.FillStyle = "white"; * context.Font = "bold " + fontSize + "px Arial"; * context.ShadowColor = "#72C9FC"; * context.ShadowOffsetX = 0; * context.ShadowOffsetY = 0; * context.ShadowBlur = 5; */ var bonusText = this.ChuteNumber.ToString(); var size = context.MeasureString(bonusText); context.DrawString("lobby.font", bonusText, (int)-size / 2, 8); context.Restore(); }