private void OnTriggerEnter2D(Collider2D col) { ILaser laser = col.gameObject.GetComponent <ILaser>(); if (laser == null) { return; } float degree = 0; switch (laser.GetCurrentDir()) { case Direction.UP: degree = 180; break; case Direction.Right: degree = 90; break; case Direction.Down: degree = 0; break; case Direction.Left: degree = -90; break; } EffectManager.Instance.CallEffect(col.transform.position, degree, 1); laser.OnCollisionWall(ObjectType.Wall); }
private void OnTriggerEnter2D(Collider2D col) { ILaser laser = col.gameObject.GetComponent <ILaser>(); if (laser != null) { Direction cuDir = laser.GetCurrentDir(); Direction nextDir = ChangeLaserDir(cuDir); laser.SetCurrentLaserDir(nextDir); col.gameObject.transform.position = transform.position; AddReflectDamage(1); float angle = EffectAngle(cuDir, nextDir); EffectManager.Instance.CallEffect(col.transform.position, angle, 0); } }