public LoginManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider, IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IJailManager jailManager, ICreatingCharManager creatingCharManager, IGtaCharacter gtaCharacter, IInventoryManager inventoryManager, IGiftsManager giftsManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _playersAppearanceProvider = playersAppearanceProvider; _jailManager = jailManager; _creatingCharManager = creatingCharManager; _gtaCharacter = gtaCharacter; _inventoryManager = inventoryManager; _giftsManager = giftsManager; }
public PlayerRespawnManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IJailManager jailManager, IInventoryManager inventoryManager) { _playerInfoManager = playerInfoManager; _policeManager = policeManager; _jailManager = jailManager; _inventoryManager = inventoryManager; }
public PoliceDepartment(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _workInfoManager = kernel.Get <IWorkInfoManager>(); _policeManager = kernel.Get <IPoliceManager>(); _jailManager = kernel.Get <IJailManager>(); }
public PlayerDisconnectManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IVehiclesProvider vehiclesProvider, IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IJailManager jailManager, IWorkInfoManager workInfoManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _vehiclesProvider = vehiclesProvider; _playerInfoManager = playerInfoManager; _policeManager = policeManager; _jailManager = jailManager; _workInfoManager = workInfoManager; }