// Verifica se a conexao foi bem sucedida private static void handleConnection(string error, IJSonObject data, System.Object state) { string id = state.ToString(); // Obtem a conexao retornada PConn conn = null; lock (connections) { if (connections.ContainsKey(id)) { conn = connections[id]; } } // Se nao ha conexao, termina if (conn == null) { return; } // Se houve erro, libera a conexao e termina if (error != null) { conn.release(); return; } // Remove e libera a conexao removeConnection(id); conn.release(); }
public void OnShareStage(string error, IJSonObject data) { if (error != null) { Debug.Log(error); Flow.game_native.showMessage("Error", "Please check your internet connection then try again", "Ok"); scroll.transform.gameObject.SetActive(false); EraseFriendsList(); } else { Debug.Log(data); Debug.Log("dupliquei o estopedo"); currentCustomStage.id = data.Int32Value; Flow.UpdateXML(); //currentCustomStage.id = data["stageID"].Int32Value; Flow.game_native.showMessage("Stage Sent", "You can check the online ranking of your stage on the 'Challenges' Menu", "Ok"); scroll.transform.gameObject.SetActive(false); EraseFriendsList(); UIPanelManager.instance.BringIn("ChallengesScenePanel", UIPanelManager.MENU_DIRECTION.Backwards); } }
private void LoadJsonData() { var jsonReader = new JSonReader(); _jsonAccountData = jsonReader.ReadAsJSonObject(File.ReadAllText(@"Resources\accounts.json")); _jsonBalanceData = jsonReader.ReadAsJSonObject(File.ReadAllText(@"Resources\accountbalances.json")); }
void HandleUserLogoutConnection(string error, IJSonObject data) { Flow.game_native.stopLoading(); if (error != null) { Flow.game_native.showMessage("Error", error); } else { Flow.OnLogoutFromServer(); firstNameField.Text = firstNamePlaceholder; lastNameField.Text = lastNamePlaceholder; countryField.Text = locationPlaceholder; maleFemaleToggle.SetState(0); emailField.Text = "Email"; dayField.Text = dayPlaceholder; monthField.Text = monthPlaceholder; yearField.Text = yearPlaceholder; facebookButton.Text = "Login with Facebook"; gamesScroll.ClearList(true); UIPanelManager.instance.BringIn("MenuScenePanel", UIPanelManager.MENU_DIRECTION.Backwards); } }
private void sendToCallback(string error, IJSonObject data) { if (callback != null) { callback(error, data); } }
void CreateContainer(IJSonObject item) { containerCounter++; GameObject g = scroll.CreateItem(rankingsPrefab).gameObject; g.transform.FindChild("Name").GetComponent <SpriteText>().Text = item["name"].StringValue; g.transform.FindChild("Time").GetComponent <SpriteText>().Text = "Time: " + item["time"].StringValue; //g.transform.FindChild("Deaths").GetComponent<SpriteText>().Text = "Deaths: " + item["deaths"].StringValue; g.transform.FindChild("Matches").GetComponent <SpriteText>().Text = "Tries: " + item["tries"].StringValue; g.transform.FindChild("Ranking").GetComponent <SpriteText>().Text = containerCounter.ToString(); if (!item["deaths"].IsNull) { switch (item["deaths"].Int32Value) { case 0: g.transform.FindChild("Star1").gameObject.SetActive(true); g.transform.FindChild("Star2").gameObject.SetActive(true); g.transform.FindChild("Star3").gameObject.SetActive(true); break; case 1: g.transform.FindChild("Star1").gameObject.SetActive(true); g.transform.FindChild("Star2").gameObject.SetActive(true); break; case 2: g.transform.FindChild("Star1").gameObject.SetActive(true); break; } } }
/// <summary> /// Gets the 'channel' field of the bayeux message or null if not invalid format. /// </summary> internal static string GetChannel(IJSonObject o) { if (o == null) { return(null); } if (!o.IsEnumerable) { return(null); } if (o.IsArray) { foreach (var item in o.ArrayItems) { if (item.IsEnumerable && !item.IsArray) { return(item["channel", (string)null].StringValue); } } // an empty array or no JSON objects items of this array... return(null); } return(o["channel", (string)null].StringValue); }
void HandleEndGame(string error, IJSonObject data) { Flow.game_native.stopLoading(); if(error!=null) { Flow.game_native.showMessage("Error", error); return; } Debug.Log(data); //Application.LoadLevel("GamePlay"); //Flow.currentGame.id = data["gameID"].Int32Value; foreach(IJSonObject score in data.ArrayItems) Flow.currentGame.myTotalScore += score.Int32Value; Debug.Log( Flow.currentGame.myTotalScore); if(Flow.currentMode == GameMode.SinglePlayer) { Flow.nextPanel = PanelToLoad.WinLose; } else { Flow.nextPanel = PanelToLoad.BattleStatus; } Application.LoadLevel("Mainmenu"); }
void OnGetRanking(string error, IJSonObject data) { if (error != null) { Debug.Log(error); } else { Debug.Log(data); foreach (IJSonObject item in data.ArrayItems) { if (containerCounter < maximumContainers) { CreateContainer(item); } } } if (containerCounter == 0) { noChallengers.Text = "No Challengers Yet"; } else { noChallengers.Text = ""; } }
// Checa se o usuario tem a versao atual do jogo IEnumerator CheckVersion() { if (!isUpdatedVersion) { #if UNITY_IPHONE //string platform = (Mobile.IsMobile()) ? Mobile.GetOS().ToString() : ""; string platform = "Apple"; #elif UNITY_ANDROID string platform = "Android"; #else string platform = ""; #endif if (platform != "") { checkingVersion = true; WWW data = new WWW(Flow.URL_BASE + "login/version.php", new WWWForm().Add("platform", platform).Add("app_id", appId)); yield return(data); if (!Info.HasConnection() || data.error == null || data.text != "Version check failed!") { IJSonObject json = data.text.ToJSon(); OnCheckVersion(null, json); } else { StartCoroutine(CheckVersion()); } } } yield return(true); }
/// <summary> /// Init constructor. /// </summary> public BayeuxException(string message, BayeuxRequest request, BayeuxResponse response, IJSonObject responseObject) : base(message) { Request = request; Response = response; JSonResponse = responseObject; }
protected void handleGetAdList(string error, WWW conn) { // Reseta as listas resetLists(); IJSonObject data = "{}".ToJSon(); if (!conn.text.IsEmpty()) { data = conn.text.ToJSon(); } if (error != null || conn.error != null || data.IsEmpty() || data.IsError()) { defaultList(); return; } Save.Set("__ads:arr", data.ToString()); // Salva as preferencias de cada ad banner = fromJson(data[ADS_TYPE_BANNER], default_banner.value); interstitial = fromJson(data[ADS_TYPE_INTERSTITIAL], default_interstitial.value); popup = fromJson(data[ADS_TYPE_POPUP], default_popup.value); video = fromJson(data[ADS_TYPE_VIDEO], default_video.value); widget = fromJson(data[ADS_TYPE_WIDGET], default_widget.value); }
protected override void ReadOptionalFields(IJSonObject input) { // reset field values: SupportedConnectionTypes = BayeuxConnectionTypes.None; // read additional data: if (input.Contains("supportedConnectionTypes")) { IJSonObject supportedTypes = input["supportedConnectionTypes"]; if (supportedTypes == null) { throw new MissingMemberException("Missing 'supportedConnectionTypes' field"); } if (!supportedTypes.IsArray) { throw new FormatException("Expected supportedConnectionTypes to be an array"); } BayeuxConnectionTypes types = BayeuxConnectionTypes.None; foreach (IJSonObject connectionType in supportedTypes.ArrayItems) { types |= BayeuxConnectionTypesHelper.Parse(connectionType.StringValue); } } }
void OnGetCustomGames(string error, IJSonObject data) { if (error != null) { Debug.Log(error); } else { Debug.Log(data); newPanel.transform.FindChild("NewScroll").GetComponent <UIScrollList>().ClearList(true); oldPanel.transform.FindChild("OldScroll").GetComponent <UIScrollList>().ClearList(true); Flow.customGames = new List <CustomStage>(); foreach (IJSonObject item in data.ArrayItems) { CreateChallengeContainerImproved(item, data); } if (swapToRanking) { RealQuickSwapToRanking(); } } }
/*void ClearText(UITextField field) * { * Debug.Log("vaaaaaai"); * field.Text = ""; * }*/ GameObject CreateFriendContainer(IJSonObject friend) { GameObject t = GameObject.Instantiate(friendPrefab) as GameObject; t.GetComponent <Friend>().SetFriend( friend["user_id"].ToString(), friend["facebook_id"].ToString(), friend["name"].ToString(), friend["from_facebook"].BooleanValue? FriendshipStatus.FACEBOOK: FriendshipStatus.STANDALONE, friend["is_playing"].BooleanValue //null, ); t.transform.FindChild("Name").GetComponent <SpriteText>().Text = friend["name"].ToString(); if (t.GetComponent <Friend>().status == FriendshipStatus.FACEBOOK) { t.transform.FindChild("FacebookIcon").gameObject.SetActive(true); } else { t.transform.FindChild("StandaloneIcon").gameObject.SetActive(true); } return(t); }
public void Read(IJSonObject input) { ID = input["ID"].GuidValue; Name = input["Name"].StringValue; Age = input["Age"].Int32Value; Salary = input["Salary"].DoubleValue; }
void HandleChangePassword(string error, IJSonObject data) { Debug.Log(error); Debug.Log(data); if (error != null) { changePasswordMessage.Text = error; if (error == "Please inform your password." || error == "Your current password is incorrect.") { changePasswordOldPassword.SetColor(new Color(135f / 255f, 70f / 255f, 70f / 255f, 1)); } else if (error == "Please inform a new password." || error == "Your new password is too short.") { changePasswordNewPassword.SetColor(new Color(135f / 255f, 70f / 255f, 70f / 255f, 1)); } else if (error == "Your passwords are different.") { changePasswordNewPassword.SetColor(new Color(135f / 255f, 70f / 255f, 70f / 255f, 1)); changePasswordConfirmPassword.SetColor(new Color(135f / 255f, 70f / 255f, 70f / 255f, 1)); } } else { Save.Set(PlayerPrefsKeys.PASSWORD.ToString(), changePasswordNewPassword.Text, true); CloseChangePasswordDialog(); Flow.game_native.showMessage("Success", "Your password has been changed! We've sent you a confirmation e-mail."); } }
public static void CheckResponseError(IJSonObject e) { if (e == null) { return; } if (e.Contains("message")) { if (e["message"].StringValue.Equals("Please specify a correct Application Id.")) { Deployment.Current.Dispatcher.BeginInvoke( () => { var res = MessageBox.Show((string)Application.Current.Resources["VersionKeyErrorMessage"], (string)Application.Current.Resources["GeneralErrorTitle"], MessageBoxButton.OK); if (res == MessageBoxResult.OK || res == MessageBoxResult.None) { Application.Current.Terminate(); } }); } } }
protected override void ReadOptionalFields(IJSonObject input) { // reset field values: SubscriptionChannel = null; if (input.Contains("subscription")) SubscriptionChannel = input["subscription"].StringValue; }
public static IJSonObject Empty() { if (ExtensionJSon.empty != null) return ExtensionJSon.empty; ExtensionJSon.empty = ERROR_EMPTY_JSON.ToJSon(); return ExtensionJSon.empty; }
void OnUpdateOfflineItems(string error, IJSonObject data) { if(error != null) Debug.Log(error); else { Debug.Log("meu deus do ceu: "+data); } }
private string ReadSharedFieldsSingleRequest(IJSonObject r) { ClientID = r["clientId", ClientID].StringValue; if (r.Contains("ext")) { Token = r["ext"]["token", Token].StringValue; } return(r["id", (string)null].StringValue); }
/// <summary> /// Init constructor. /// </summary> public BayeuxConnectionEventArgs(BayeuxConnection connection, HttpStatusCode statusCode, string statusDescription, string data, IJSonObject message, BayeuxResponse response) { Connection = connection; StatusCode = statusCode; StatusDescription = statusDescription; Data = data; Message = message; Response = response; }
private void UpdateSingleResponse(IJSonObject request, IJSonObject response, string id) { if (response == null) { return; } // update response 'id' and 'clientId' fields: if (!response.IsMutable) { return; } var mutableResponse = response.AsMutable; if (mutableResponse == null || !mutableResponse.IsEnumerable) { return; } if (id == null) { mutableResponse.Remove("id"); } else { mutableResponse.SetValue("id", id); } mutableResponse.SetValue("clientId", ClientID); // update response 'token' field: var responseExtObject = mutableResponse["ext", (IJSonObject)null]; if (responseExtObject != null && responseExtObject.IsMutable) { responseExtObject.AsMutable.SetValue("token", Token); } // send update notification for a request that is an array of bayeux messages, // or if allowed, for the first message from that array: if (!AllowUpdateNotificationWithFirstMessageItemOnly || request == null || !request.IsEnumerable || !request.IsArray) { Event.Invoke(UpdateResponse, this, new RecordedBayeuxDataSourceUpdateEventArgs(this, request, mutableResponse)); } else { foreach (var item in request.ArrayItems) { Event.Invoke(UpdateResponse, this, new RecordedBayeuxDataSourceUpdateEventArgs(this, item, mutableResponse)); return; } // in case it's empty array: Event.Invoke(UpdateResponse, this, new RecordedBayeuxDataSourceUpdateEventArgs(this, null, mutableResponse)); } }
private void handleBadgeReset(string error, IJSonObject data) { if (error != null) { return; } EtceteraBinding.setBadgeCount(0); }
private void OnReceiveTotal(string error, IJSonObject data, object state) { CoinsConnection connection = (CoinsConnection)state; if (connection.callback != null) { connection.callback(connection.userId, (!data.IsNull() && !data.IsError()) ? data.ToString().ToInt32() : 0); } }
internal RecordedBayeuxDataSourceUpdateEventArgs(RecordedBayeuxDataSource dataSource, IJSonObject request, IJSonMutableObject response) { if (dataSource == null) throw new ArgumentNullException("dataSource"); DataSource = dataSource; Request = request; Response = response; }
// Obtem as informacoes dos amigos do usuario void HandleGetFriends(string error, IJSonObject data, object counter_o) { Debug.Log(data); int counter = (int)counter_o; Flow.game_native.stopLoading(); UIManager.instance.blockInput = false; if (error != null || data == null) { if (counter > 0) { GameJsonAuthConnection conn = new GameJsonAuthConnection(Flow.URL_BASE + "login/friends/list.php", HandleGetFriends); conn.connect(null, counter - 1); return; } Flow.game_native.showMessage("Error", error); return; } string allLetter = ""; string playingLetter = ""; if (data.Count > 0) { allLetter = data[0]["name"].StringValue.Substring(0, 1).ToUpper(); GameObject firstL = GameObject.Instantiate(letterPrefab) as GameObject; firstL.transform.FindChild("Letter").GetComponent <SpriteText>().Text = allLetter.ToUpper(); scroll.AddItem(firstL); } foreach (IJSonObject friend in data.ArrayItems) { GameObject allContainer = CreateFriendContainer(friend); if (friend["name"].StringValue.Substring(0, 1).ToUpper() != allLetter) { allLetter = friend["name"].StringValue.Substring(0, 1).ToUpper(); GameObject l = GameObject.Instantiate(letterPrefab) as GameObject; l.transform.FindChild("Letter").GetComponent <SpriteText>().Text = allLetter.ToUpper(); scroll.AddItem(l); } scroll.AddItem(allContainer); } if (data.Count == 0) { noFriendsLabel.gameObject.SetActive(true); } else { noFriendsLabel.gameObject.SetActive(false); } }
public static IJSonObject Empty() { if (ExtensionJSon.empty != null) { return(ExtensionJSon.empty); } ExtensionJSon.empty = ERROR_EMPTY_JSON.ToJSon(); return(ExtensionJSon.empty); }
/// <summary> /// Init constructor. /// </summary> public TokenDataString(string token, JSonReaderTokenType type, object value, IJSonObject jValue) : base(type) { if (string.IsNullOrEmpty(token)) throw new ArgumentNullException("token"); Token = token; Value = value; ValueAsJSonObject = jValue; }
protected override void ReadOptionalFields(IJSonObject input) { // reset field values: SubscriptionChannel = null; if (input.Contains("subscription")) { SubscriptionChannel = input["subscription"].StringValue; } }
void GetShareData(string error, IJSonObject data) { tries++; Debug.Log(tries); if (error != null) { Debug.Log(error); tries = 0; if (tempCallback != null) { tempCallback("Connection Error. Please try again later.", tempFace, tempParams, null); } tempFace = ""; tempCallback = null; tempParams = new Dictionary <string, string>(); } else { if (data["result"].ToString() == "shared") { Debug.Log("deu shared..." + data); tries = 0; if (tempCallback != null) { tempCallback(null, tempFace, tempParams, data["post_id"].StringValue); } tempFace = ""; tempCallback = null; tempParams = new Dictionary <string, string>(); } else { Debug.Log("deu not shared..."); if (tries > 5) { Debug.Log("ja tentou mais de 5 vezes"); tries = 0; if (tempCallback != null) { tempCallback("Connection Error. Please try again later.", tempFace, tempParams, null); } tempFace = ""; tempCallback = null; tempParams = new Dictionary <string, string>(); } else { Debug.Log("tentou menos, tentar de novo!"); Invoke("promptAgain", 1f); } } } }
private void SetValue(string name, IJSonObject value) { if (Data.ContainsKey(name)) { Data[name] = value; } else { Data.Add(name, value); } }
void OnUpdateOfflineItems(string error, IJSonObject data) { if (error != null) { Debug.Log(error); } else { //Debug.Log("meu deus do ceu: "+data); } }
internal RecordedBayeuxDataSourceUpdateEventArgs(RecordedBayeuxDataSource dataSource, IJSonObject request, IJSonMutableObject response) { if (dataSource == null) { throw new ArgumentNullException("dataSource"); } DataSource = dataSource; Request = request; Response = response; }
public void BuyingConfirmation(string error, IJSonObject data) { if (error != null) { Debug.Log(error); } else { // registrou itens e coins no server, nao precisa fazer nada. } }
/// <summary> /// Init constructor. /// </summary> public BayeuxAdvice(IJSonObject data) { if (data == null) throw new ArgumentNullException("data"); if (data.Contains("reconnect")) Reconnect = ParseReconnect(data["reconnect"].StringValue); if (data.Contains("interval")) Interval = data["interval"].Int32Value; Data = data; }
public static void save(IJSonObject data) { if (!Save.HasKey(PlayerPrefsKeys.TOKEN_EXPIRATION.ToString())) { Save.Set(PlayerPrefsKeys.TOKEN_EXPIRATION.ToString(), data["expiration"].StringValue,true); Save.Set(PlayerPrefsKeys.TOKEN.ToString(), data["token"].StringValue,true); } else { System.DateTime old_date = System.DateTime.Parse(Save.GetString(PlayerPrefsKeys.TOKEN_EXPIRATION.ToString())); System.DateTime new_date = System.DateTime.Parse(data["expiration"].StringValue); if (new_date > old_date) { Save.Set(PlayerPrefsKeys.TOKEN.ToString(), data["token"].StringValue,true); } } }
/// <summary> /// Gets the 'channel' field of the bayeux message or null if not invalid format. /// </summary> internal static string GetChannel(IJSonObject o) { if (o == null) return null; if (!o.IsEnumerable) return null; if (o.IsArray) { foreach (var item in o.ArrayItems) { if (item.IsEnumerable && !item.IsArray) return item["channel", (string)null].StringValue; } // an empty array or no JSON objects items of this array... return null; } return o["channel", (string)null].StringValue; }
void OnGetCustomGames(string error, IJSonObject data) { if(error != null) { Debug.Log(error); } else { Debug.Log(data); newPanel.transform.FindChild("NewScroll").GetComponent<UIScrollList>().ClearList(true); oldPanel.transform.FindChild("OldScroll").GetComponent<UIScrollList>().ClearList(true); Flow.customGames = new List<CustomStage>(); foreach(IJSonObject item in data.ArrayItems) { CreateChallengeContainerImproved(item, data); } if(swapToRanking) RealQuickSwapToRanking(); } }
void OnReceiveSettings(string error, IJSonObject data) { //Debug.Log(error); //Debug.Log(data); if (error != null || data.IsEmpty() || data.IsError()) return; for (int i = 0; i < data.Count; i++) { string key = (data[i].Contains("setting")) ? (pre + data[i].GetString("setting")) : default(string); string value = (data[i].Contains("value")) ? data[i].GetString("value") : default(string); string type = (data[i].Contains("type")) ? data[i].GetString("type") : default(string); if (!key.IsEmpty() && data != null && data.ToString() != "") { if (type == "string") Save.Set(key, value); else if (type == "int") Save.Set(key, value.ToInt32()); else if (type == "float") Save.Set(key, value.ToFloat()); else if (type == "double") Save.Set(key, value.ToDouble()); else if (type == "bool") Save.Set(key, value.ToBool()); else if (type == "Vector2") Save.Set(key, value.ToVector2()); else if (type == "Vector3") Save.Set(key, value.ToVector3()); else if (type == "Vector4") Save.Set(key, value.ToVector4()); else if (type == "Quaternion") Save.Set(key, value.ToQuaternion()); else if (type == "string (array)") Save.Set(key, value); else if (type == "int (array)") Save.Set(key, value.ToArrayInt32()); else if (type == "float (array)") Save.Set(key, value.ToArrayFloat()); else if (type == "double (array)") Save.Set(key, value.ToArrayDouble()); else if (type == "bool (array)") Save.Set(key, value.ToArrayBool()); else if (type == "Vector2 (array)") Save.Set(key, value.ToArrayVector2()); else if (type == "Vector3 (array)") Save.Set(key, value.ToArrayVector3()); else if (type == "Vector4 (array)") Save.Set(key, value.ToArrayVector4()); else if (type == "Quaternion (array)") Save.Set(key, value.ToArrayQuaternion()); } } }
protected override void ReadOptionalFields(IJSonObject input) { // reset field values: SupportedConnectionTypes = BayeuxConnectionTypes.None; // read additional data: if (input.Contains("supportedConnectionTypes")) { IJSonObject supportedTypes = input["supportedConnectionTypes"]; if (supportedTypes == null) throw new MissingMemberException("Missing 'supportedConnectionTypes' field"); if (!supportedTypes.IsArray) throw new FormatException("Expected supportedConnectionTypes to be an array"); BayeuxConnectionTypes types = BayeuxConnectionTypes.None; foreach (IJSonObject connectionType in supportedTypes.ArrayItems) { types |= BayeuxConnectionTypesHelper.Parse(connectionType.StringValue); } } }
void HandlePushNotifications(string error, IJSonObject data) { if(error != null) { Flow.game_native.showMessage("Error", error); } else { Flow.game_native.showMessage("Push Notifications",data.StringValue); if(data.StringValue == "Push notifications enabled!") { pushOn.gameObject.SetActive(true); pushOff.gameObject.SetActive(false); Save.Set(PlayerPrefsKeys.PUSHNOTIFICATIONS.ToString(),"On", true); } else if(data.StringValue == "Push notifications disabled!") { pushOn.gameObject.SetActive(false); pushOff.gameObject.SetActive(true); Save.Set(PlayerPrefsKeys.PUSHNOTIFICATIONS.ToString(), "Off", true); } } }
void IJSonMutableObject.SetValue(IJSonObject value) { Data = value != null && value.BooleanValue; }
void HandleChoose(string error, IJSonObject data) { //GameGUI.game_native.stopLoading(); if (error != null) { //GameGUI.game_native.showMessage("Error", error); return; } id = data["user_id"].ToString(); Debug.Log("e o id novo do cara é..."+id); AssignDataToFlow(); }
void IJSonMutableObject.SetValue(IJSonObject value) { Data = value != null ? value.Int32Value : 0; }
void handleDeleteFriendConnection(string error, IJSonObject data) { Flow.game_native.stopLoading(); if (error != null) { Flow.game_native.showMessage("Error", error); return; } // Remove o amigo da lista all e da lista playing independentemente se você clicou no delete de uma ou de outra. if(gameObject.GetComponent<UIListItemContainer>().GetScrollList().transform.tag == "FriendList") { UIScrollList playingScroll = gameObject.GetComponent<UIListItemContainer>().GetScrollList().transform.parent.FindChild("PlayingList").GetComponent<UIScrollList>(); for(int i = 0 ; i < playingScroll.Count ; i++) { if(playingScroll.GetItem(i).transform.GetComponent<Friend>() && id == playingScroll.GetItem(i).transform.GetComponent<Friend>().id) { // se for 2, soh tem um container e uma letra if(playingScroll.Count != 2) { // se o proximo cara nao tiver o component friend, indica que ele é uma letra if(!playingScroll.GetItem(i+1).transform.GetComponent<Friend>()) { // se o cara anterior nao tiver o component friend, indica que ele é uma letra if(!playingScroll.GetItem(i-1).transform.GetComponent<Friend>()) { // remove a letra passada pois o container sendo removido é o unico da letra playingScroll.RemoveItem(i-1,true); // o cara passou a ter o indice da letra, remove ele playingScroll.RemoveItem(i-1,true); break; } } } else { // remove letra playingScroll.RemoveItem(0, true); // o cara passou a ter o indice da letra, remove ele playingScroll.RemoveItem(0, true); break; } // remove o container playingScroll.RemoveItem(i,true); break; } } } else { UIScrollList allScroll = gameObject.GetComponent<UIListItemContainer>().GetScrollList().transform.parent.FindChild("FriendList").GetComponent<UIScrollList>(); for(int i = 0 ; i < allScroll.Count ; i++) { if(allScroll.GetItem(i).transform.GetComponent<Friend>() && id == allScroll.GetItem(i).transform.GetComponent<Friend>().id) { // se for 2, soh tem um container e uma letra if(allScroll.Count != 2) { // se o proximo cara nao tiver o component friend, indica que ele é uma letra if(!allScroll.GetItem(i+1).transform.GetComponent<Friend>()) { // se o cara anterior nao tiver o component friend, indica que ele é uma letra if(!allScroll.GetItem(i-1).transform.GetComponent<Friend>()) { // remove a letra passada pois o container sendo removido é o unico da letra allScroll.RemoveItem(i-1,true); // o cara passou a ter o indice da letra, remove ele allScroll.RemoveItem(i-1,true); break; } } } else { // remove a letra allScroll.RemoveItem(0, true); // o cara passou a ter o indice da letra, remove ele allScroll.RemoveItem(0, true); break; } // remove o container allScroll.RemoveItem(i,true); break; } } } // se for 2, soh tem um container e uma letra if(gameObject.GetComponent<UIListItemContainer>().GetScrollList().Count != 2) { // se o proximo cara nao tiver o component friend, indica que ele é uma letra if(!gameObject.GetComponent<UIListItemContainer>().GetScrollList().GetItem(GetComponent<UIListItemContainer>().Index+1).transform.GetComponent<Friend>()) { // se o cara anterior nao tiver o component friend, indica que ele é uma letra if(!gameObject.GetComponent<UIListItemContainer>().GetScrollList().GetItem(GetComponent<UIListItemContainer>().Index-1).transform.GetComponent<Friend>()) { // remove a letra passada pois o container sendo removido é o unico da letra gameObject.GetComponent<UIListItemContainer>().GetScrollList().RemoveItem(GetComponent<UIListItemContainer>().Index-1,true); // o cara passou a ter o indice da letra, remove ele (MAS NESSE CASO O EZGUI ATUALIZOU O INDEX) gameObject.GetComponent<UIListItemContainer>().GetScrollList().RemoveItem(GetComponent<UIListItemContainer>().Index,true); return; } } } else { // remove a letra gameObject.GetComponent<UIListItemContainer>().GetScrollList().RemoveItem(0, true); // o cara passou a ter o indice da letra, remove ele gameObject.GetComponent<UIListItemContainer>().GetScrollList().RemoveItem(0, true); return; } gameObject.GetComponent<UIListItemContainer>().GetScrollList().RemoveItem(GetComponent<UIListItemContainer>(),false); }
private void actionResponse(string error, IJSonObject data) { if (error != null) Debug.Log ("error: " + error); else Debug.Log ("data: " + data); }
void IJSonMutableObject.SetValue(IJSonObject value) { var input = value as JSonDecimalInt64Object; if (input != null) { Data = input.Data; StringRepresentation = input.StringRepresentation; } else { Data = value.Int64Value; StringRepresentation = null; } }
/// <summary> /// Init constructor. /// </summary> public SubscribeResponse(IJSonObject data) : base (data) { }
public void GameSent(string error, IJSonObject data) { if(error != null) { Debug.Log(error); } else { Debug.Log(data); Flow.nextPanel = PanelToLoad.BattleStatus; tommyMaterial.mainTexture = tommyTextures[0]; Application.LoadLevel("Mainmenu"); } }
// Cria uma lista a partir do json protected List<AdvertisementBase> fromJson(IJSonObject data, string defaultAd) { if (data.Count == 0) return null; List<AdvertisementBase> adsList = new List<AdvertisementBase>(); foreach (IJSonObject ad in data.ArrayItems) { AdvertisementBase curAd = fromString(ad.ToString(), defaultAd); if (ad != null && curAd != null) adsList.Add(curAd); } return adsList; }
private void ProcessResponseMessage(BayeuxRequest request, HttpStatusCode httpStatusCode, string httpStatusDescription, IJSonObject message, string rawMessage) { try { string channel = message["channel"].StringValue; // each Bayuex message must have a channel associated! BayeuxResponse response = null; if (string.IsNullOrEmpty(channel)) throw new BayeuxException("Unexpected message with empty channel!"); if (request != null && (channel.StartsWith("/meta", StringComparison.Ordinal) && channel != request.Channel)) throw new BayeuxException(string.Format(CultureInfo.InvariantCulture, "Unexpected response with channel: '{0}'", channel), request, null, message); if (request != null && channel.StartsWith("/meta", StringComparison.Ordinal) && request.ID != message["id"].StringValue) throw new BayeuxException(string.Format(CultureInfo.InvariantCulture, "Invalid response ID, current: '{0}', expected: '{1}'", request.ID, message["id"].StringValue), request, null, message); /////////////////////////////////////////////////////////////////////////////////////////// // identify meta messages: if (channel == HandshakeRequest.MetaChannel) { var handshakeResponse = new HandshakeResponse(message); response = handshakeResponse; // inform, that connection succeeded: if (handshakeResponse.Successful) { ClientID = response.ClientID; if (string.IsNullOrEmpty(ClientID)) { throw new BayeuxException("Invalid ClientID received from server", request, handshakeResponse, message); } OnConnected(new BayeuxConnectionEventArgs(this, httpStatusCode, httpStatusDescription, rawMessage, message, handshakeResponse)); } else { // inform that Handshake failed, via dedicated event: ClientID = null; OnConnectionFailed(new BayeuxConnectionEventArgs(this, response.Successful ? HttpStatusCode.OK : HttpStatusCode.BadRequest, null, rawMessage, message, response)); } } if (channel == DisconnectRequest.MetaChannel) { response = new BayeuxResponse(message); // inform that disconnection succeeded: _state = BayeuxConnectionState.Disconnected; ClientID = null; OnDisconnected(new BayeuxConnectionEventArgs(this, response.Successful ? HttpStatusCode.OK : HttpStatusCode.BadRequest, null, rawMessage, message, response)); } if (channel == SubscribeRequest.MetaChannel) { var subscribeResponse = new SubscribeResponse(message); response = subscribeResponse; if (subscribeResponse.Successful) _subscribedChannels.Add(subscribeResponse.SubscriptionChannel); } if (channel == UnsubscribeRequest.MetaChannel) { var unsubscribeResponse = new UnsubscribeResponse(message); response = unsubscribeResponse; if (unsubscribeResponse.Successful) _subscribedChannels.Remove(unsubscribeResponse.SubscriptionChannel); } if (_subscribedChannels.Contains(channel)) { response = new BayeuxResponse(message); // event from server: OnEventReceived(new BayeuxConnectionEventArgs(this, httpStatusCode, httpStatusDescription, rawMessage, message, response)); } // process generic response: if (response == null) response = ProvideResponse(message); // allow filtering of ResponseReceived event: if (ProcessResponse(request, response)) return; // one place to process all responses: OnResponseReceived(new BayeuxConnectionEventArgs(this, httpStatusCode, httpStatusDescription, rawMessage, message, response)); } catch (Exception ex) { DebugLog.WriteBayeuxException(ex); string statusDescription = string.Concat(httpStatusDescription, "; unexpected exception: \"", ex.Message, "\""); OnDataFailed(new BayeuxConnectionEventArgs(this, httpStatusCode, statusDescription, rawMessage, message)); } }
/// <summary> /// Get the custom bayeux-response associated with given message. /// By default returns a generic response. /// </summary> protected virtual BayeuxResponse ProvideResponse(IJSonObject message) { return new BayeuxResponse(message); }
void IJSonMutableObject.InsertValueAt(int index, IJSonObject value) { throw new InvalidOperationException(); }
public void UpdateChallenge(string error, IJSonObject data) { if(error != null) { Debug.Log(error); } else { Debug.Log(data); Debug.Log("current rank: " + Flow.currentRank.id); Flow.nextPanel = PanelToLoad.Ranking; tommyMaterial.mainTexture = tommyTextures[0]; Application.LoadLevel("Mainmenu"); } }
void IJSonMutableObject.SetValue(string name, IJSonObject value) { throw new InvalidOperationException(); }
public void OnReceiveNudge(string error, IJSonObject data) { isNudging = false; if(error != null) Debug.Log("error nudging.. "+error); else { nudgeButton.SetActive(false); } }