public EncounterTreasureGenerator(ICoinGenerator coinGenerator, IGoodsGenerator goodsGenerator, IItemsGenerator itemsGenerator, IAdjustmentSelector adjustmentSelector, IBooleanPercentileSelector booleanPercentileSelector, ICollectionSelector collectionSelector, IMagicalItemGeneratorRuntimeFactory magicalItemGeneratorRuntimeFactory, IMundaneItemGeneratorRuntimeFactory mundaneItemGeneratorRuntimeFactory) { this.coinGenerator = coinGenerator; this.goodsGenerator = goodsGenerator; this.itemsGenerator = itemsGenerator; this.adjustmentSelector = adjustmentSelector; this.booleanPercentileSelector = booleanPercentileSelector; this.collectionSelector = collectionSelector; this.magicalItemGeneratorRuntimeFactory = magicalItemGeneratorRuntimeFactory; this.mundaneItemGeneratorRuntimeFactory = mundaneItemGeneratorRuntimeFactory; subTypeRegex = new Regex(RegexConstants.DescriptionPattern); itemTypeRegex = new Regex(RegexConstants.ItemTypePattern); itemBonusRegex = new Regex(RegexConstants.ItemBonusPattern); specialAbilityRegex = new Regex(RegexConstants.SpecialAbilitiesPattern); traitRegex = new Regex(RegexConstants.TraitPattern); }