Example #1
0
 void Moving_UponFsmTgtOwnerChgd(IItem_Ltd fsmTgt) {
     LogEvent();
     D.AssertEqual(_fsmTgt, fsmTgt as IFleetNavigable);
     if (fsmTgt.IsOwnerAccessibleTo(Owner)) {
         // evaluate reassessing move as target's owner is accessible to us
         UnitItemOrderFailureCause failCause;
         if (ShouldMovingBeReassessed(out failCause, __isFsmInfoAccessChgd: false)) {
             _orderFailureCause = failCause;
             Return();
         }
     }
 }
Example #2
0
 void ExecuteJoinFleetOrder_UponFsmTgtInfoAccessChgd(IItem_Ltd fsmTgt) {
     LogEvent();
     D.AssertEqual(_fsmTgt, fsmTgt as IFleetNavigable);
     if (fsmTgt.IsOwnerAccessibleTo(Owner)) {
         Player tgtFleetOwner;
         bool isAccessible = fsmTgt.TryGetOwner(Owner, out tgtFleetOwner);
         D.Assert(isAccessible);
         if (tgtFleetOwner == Owner) {
             // target fleet owner is still us
             return;
         }
     }
     // owner is no longer us
     IssueAssumeFormationOrderFromCmdStaff();
 }