public ItemTemplateTest() { var serviceProvider = new ServiceCollection() .AddEntityFrameworkInMemoryDatabase() .BuildServiceProvider(); var options = new DbContextOptionsBuilder <DataContext>() .UseInMemoryDatabase(Guid.NewGuid().ToString()) .UseInternalServiceProvider(serviceProvider) .Options; _dbContext = new DataContext(options); _dbContext.Database.EnsureCreated(); Seed(_dbContext); _repo = new ItemTemplateRepository(_dbContext); MapperConfiguration config = new MapperConfiguration(cfg => { cfg.CreateMap <ItemTemplate, ItemTemplateForGetDto>(); cfg.CreateMap <ItemTemplate, ItemTemplateForAddDto>(); cfg.CreateMap <ItemTemplate, ItemTemplateForTableDto>(); }); _mapper = config.CreateMapper(); }
public ItemTemplateController(IItemTemplateRepository repo, DataContext context, IMapper mapper, UserManager <User> userManager, IEventLogRepository eventLogRepo) { _context = context; _mapper = mapper; _repo = repo; _userManager = userManager; _eventLogRepo = eventLogRepo; }
public LevelEnemyUnitSetupProcessor(AgentFactory agentFactory, IItemTemplateRepository itemTemplateRepository, IRandomizer randomizer, IUnitIdPool unitIdPool, UnitBuilder unitBuilder, IAbilityRepository abilityRepository, ISpellRepository spellRepository, ICardEffectsRepository cardEffectsRepository) { AgentFactory = agentFactory; ItemTemplateRepository = itemTemplateRepository; Randomizer = randomizer; UnitIdPool = unitIdPool; UnitBuilder = unitBuilder; AbilityRepository = abilityRepository; SpellRepository = spellRepository; CardEffectsRepository = cardEffectsRepository; GlobalLootTable = GenerateLootTable(); }
public QuestManagement(IConfigRepository configRepository, IRefreshingMechnism refreshingMechnism, IValueRandomizer randomizer, IFormationTemplateRepository formationTemplateRepository, IAccountManagement accountManagement, IQuestRepository questRepository, IRewardTemplatesRepository rewardTemplatesRepository, IInventoryManagement inventoryManagement, IItemTemplateRepository itemTemplateRepository, IFightManagement fightManagement) { _configRepository = configRepository; _refreshingMechnism = refreshingMechnism; _randomizer = randomizer; _formationTemplateRepository = formationTemplateRepository; _accountManagement = accountManagement; _questRepository = questRepository; _rewardTemplatesRepository = rewardTemplatesRepository; _inventoryManagement = inventoryManagement; _itemTemplateRepository = itemTemplateRepository; _fightManagement = fightManagement; }
private void mainScreen_Load(object sender, EventArgs e) { _accountRepository = new AccountJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Accounts.json"); var accounts = _accountRepository.GetAll(); if (accounts.Count == 0) { _accountRepository.Add(new Account("testAccount", "testPassword")); _accountRepository.Add(new Account("testAccount1", "testPassword")); _accountRepository.Add(new Account("testAccount2", "testPassword")); } _accountManagement = new AccountManagement(_accountRepository); _configRepository = new ConfigJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Configuration.json"); EnsureConfigValue("Delay_for_option_Mercenaries_in_sec", "20"); EnsureConfigValue("Delay_for_option_Quests_in_sec", "20"); EnsureConfigValue("NumberOfRecruits", "10"); EnsureConfigValue("ChanceForLevel_1_mercenary", "10000_10000"); EnsureConfigValue("ChanceForLevel_2_mercenary", "2500_10000"); EnsureConfigValue("ChanceForLevel_3_mercenary", "500_10000"); EnsureConfigValue("ChanceForLevel_4_mercenary", "50_10000"); EnsureConfigValue("ConvinceLevel_1_recruit", "7500_10000"); EnsureConfigValue("ConvinceLevel_2_recruit", "5000_10000"); EnsureConfigValue("ConvinceLevel_3_recruit", "2000_10000"); EnsureConfigValue("ConvinceLevel_4_recruit", "1000_10000"); EnsureConfigValue("NumberOfQuests", "5"); EnsureConfigValue("ChanceForLevel_1_quest", "7500_10000"); EnsureConfigValue("ChanceForLevel_2_quest", "5000_10000"); EnsureConfigValue("ChanceForLevel_3_quest", "2000_10000"); EnsureConfigValue("ChanceForLevel_4_quest", "1000_10000"); _packFormationRepository = new PackFormationJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _packFormationBuilder = new PackFormationBuilder(_packFormationRepository, _accountManagement); _refreshRepository = new RefreshJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _recruitsRepository = new RecruitsJsonRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _refreshingMechnism = new RefreshingMechnism(_refreshRepository, _configRepository, _accountManagement); _mercenaryTemplateRepository = new MercenaryTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\MercenaryTemplates.json"); _mercenaryRepository = new MercenaryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); if (_mercenaryTemplateRepository.GetAll().Count == 0) { foreach (var template in MercenaryTemplatesCollectionGenerator.Generate()) { _mercenaryTemplateRepository.Add(template); } } _positionInInventoryRepository = new PositionInInventoryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _itemTemplateRepository = new ItemTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\ItemTemplates.json"); _inventoryManagement = new InventoryManagement(_itemTemplateRepository, _positionInInventoryRepository, _accountManagement); if (_itemTemplateRepository.GetAll().Count == 0) { foreach (var template in ItemTemplatesCollectionGenerator.Generate()) { _itemTemplateRepository.Add(template); } } _mercenaryManagement = new MercenaryManagement(_mercenaryRepository, _accountManagement, _mercenaryTemplateRepository, new ValueRandomizer(), _configRepository, _recruitsRepository, _inventoryManagement, _refreshingMechnism); _formationTemplateRepository = new FormationTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\FormationTemplates.json"); _opponentPackFormationBuilder = new OpponentPackFormationBuilder(_formationTemplateRepository, _mercenaryManagement); if (_formationTemplateRepository.GetAll().Count == 0) { foreach (var template in FormationTemplatesCollectionGenerator.Generate()) { _formationTemplateRepository.Add(template); } } _valueRandomizer = new ValueRandomizer(); _logger = new FakeLogger(); _questsRepository = new QuestsJasonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\"); _rewardTemplatesRepository = new RewardTemplatesJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\RewardTemplates.json"); if (_rewardTemplatesRepository.GetAll().Count == 0) { foreach (var template in RewardTemplatesCollectionGenerator.Generate()) { _rewardTemplatesRepository.Add(template); } } _fightMechanizm = new FightMechanizm(_valueRandomizer); _fightManagement = new FightManagement(_opponentPackFormationBuilder, _fightMechanizm, _packFormationBuilder, _mercenaryManagement); _questManagement = new QuestManagement(_configRepository, _refreshingMechnism, _valueRandomizer, _formationTemplateRepository, _accountManagement, _questsRepository, _rewardTemplatesRepository, _inventoryManagement, _itemTemplateRepository, _fightManagement); UpdateGameControls(_accountManagement.GetLoggedAccount()); }
public InventoryManagement(IItemTemplateRepository itemTemplateRepository, IPositionInInventoryRepository positionInInventoryRepository, IAccountManagement accountManagement) { _itemTemplateRepository = itemTemplateRepository; _positionInInventoryRepository = positionInInventoryRepository; _accountManagement = accountManagement; }
public ItemDictionaryScreen(IItemTemplateRepository itemTemplateRepository) { InitializeComponent(); _itemTemplateRepository = itemTemplateRepository; }
public ItemTemplateController(IItemTemplateRepository itemTemplateRepository) { _itemTemplateRepository = itemTemplateRepository as ItemTemplateRepository; }