Example #1
0
        /// <summary>
        ///     Adds the item spawn.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="itemSpawn">The item spawn.</param>
        public static void AddItemSpawn(this NetworkMessage message, IItemSpawn itemSpawn)
        {
            message.AddUInt16(itemSpawn.Item.SpriteId);

            // TODO: MARK_UNMARKED
            message.AddByte(0xFF);

            IStackableItemSpawn stackableItemSpawn = itemSpawn.GetFeature <IStackableItemSpawn>();

            if (stackableItemSpawn != null)
            {
                message.AddByte((byte)stackableItemSpawn.Count);
            }
            else
            {
                // TODO: Replace feature with properties
                PoolFeature poolFeature = itemSpawn.GetFeature <PoolFeature>();
                if (poolFeature != null)
                {
                    message.AddByte((byte)poolFeature.Fluid.Color);
                }
            }

            // TODO: Replace feature with properties
            // TODO: Random phase (0xFF for async)
            if (itemSpawn.Item.Features.Any(s => s is AnimationFeature))
            {
                message.AddByte(0xFE);
            }
        }
Example #2
0
 /// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="inventoryItem">The inventory item.</param>
 /// <param name="slotType">Type of the slot.</param>
 public static void Add(NetworkMessage message, IItemSpawn inventoryItem, SlotType slotType)
 {
     if (inventoryItem != null)
     {
         message.AddPacketType(GamePacketType.InventoryItem);
         message.AddSlotType(slotType);
         message.AddItemSpawn(inventoryItem);
     }
     else
     {
         message.AddPacketType(GamePacketType.InventoryItemEmpty);
         message.AddSlotType(slotType);
     }
 }
Example #3
0
 /// <summary>
 ///     Gets the feature.
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="itemSpawn">The item spawn.</param>
 /// <returns>The feature.</returns>
 public static T GetFeature <T>(this IItemSpawn itemSpawn)
 {
     return(itemSpawn.Item.GetFeature <T>());
 }