public void RefreshProjectsAndResources() { OnRefreshing(); try { projects = new ItemList <Project>(); projectNames = new Dictionary <Guid, string>(); resources = new ItemList <Resource>(); resourceNames = new Dictionary <Guid, string>(); projectAncestors = new Dictionary <Guid, HashSet <Guid> >(); projectDescendants = new Dictionary <Guid, HashSet <Guid> >(); resourceAncestors = new Dictionary <Guid, HashSet <Guid> >(); resourceDescendants = new Dictionary <Guid, HashSet <Guid> >(); HiveServiceLocator.Instance.CallHiveService(service => { service.GetProjects().ForEach(p => projects.Add(p)); service.GetSlaveGroups().ForEach(g => resources.Add(g)); service.GetSlaves().ForEach(s => resources.Add(s)); projectNames = service.GetProjectNames(); resourceNames = service.GetResourceNames(); }); RefreshResourceGenealogy(); RefreshProjectGenealogy(); RefreshDisabledParentProjects(); RefreshDisabledParentResources(); } catch { projects = null; resources = null; throw; } finally { OnRefreshed(); } }
void OnAddItem_AddItem(ItemObject item) { //BagItemObject _container = Global.Component.GetPlayerBag(); ContainerPack _containerPack = GetContainerPack(); if (_containerPack == null) { //TODO все забито } IItemList <ItemObject> _innerItems = _containerPack.GetInnerItems(); IRender _render = _containerPack.GetRender(); GameObject _container = _containerPack.GetContainer(); if (_innerItems != null) { //if (_container.IsFuLL() == false) //{ if (IsOpen(_container) == true) { _innerItems.Add(item); _render.Add(item); } else { item.inventoryData.SetSlotID(_render.GetFreeSlotID((ItemObject)_innerItems)); _innerItems.Add(item); } //} } }
public void Refresh() { OnRefreshing(); try { resources = new ItemList <Resource>(); projects = new ItemList <Project>(); projectResourceAssignments = new ItemList <AssignedProjectResource>(); jobs = new Dictionary <Guid, HiveItemCollection <RefreshableJob> >(); tasks = new Dictionary <Guid, List <LightweightTask> >(); projectNames = new Dictionary <Guid, string>(); resourceNames = new Dictionary <Guid, string>(); projectAncestors = new Dictionary <Guid, HashSet <Guid> >(); projectDescendants = new Dictionary <Guid, HashSet <Guid> >(); resourceAncestors = new Dictionary <Guid, HashSet <Guid> >(); resourceDescendants = new Dictionary <Guid, HashSet <Guid> >(); HiveServiceLocator.Instance.CallHiveService(service => { service.GetSlaveGroupsForAdministration().ForEach(g => resources.Add(g)); service.GetSlavesForAdministration().ForEach(s => resources.Add(s)); service.GetProjectsForAdministration().ForEach(p => projects.Add(p)); var projectIds = projects.Select(p => p.Id).ToList(); if (projectIds.Any()) { service.GetAssignedResourcesForProjectsAdministration(projectIds) .ForEach(a => projectResourceAssignments.Add(a)); var unsortedJobs = service.GetJobsByProjectIds(projectIds) .OrderBy(x => x.DateCreated).ToList(); projectNames = service.GetProjectNames(); resourceNames = service.GetResourceNames(); } }); UpdateResourceGenealogy(); UpdateProjectGenealogy(); RefreshDisabledParentProjects(); RefreshDisabledParentResources(); } catch { throw; } finally { OnRefreshed(); } }
public void Refresh() { OnRefreshing(); try { resources = new ItemList<Resource>(); HiveServiceLocator.Instance.CallHiveService(service => { service.GetSlaveGroups().ForEach(g => resources.Add(g)); service.GetSlaves().ForEach(s => resources.Add(s)); }); } catch { throw; } finally { OnRefreshed(); } }
public void Refresh() { OnRefreshing(); try { resources = new ItemList <Resource>(); HiveServiceLocator.Instance.CallHiveService(service => { service.GetSlaveGroups().ForEach(g => resources.Add(g)); service.GetSlaves().ForEach(s => resources.Add(s)); }); } catch { throw; } finally { OnRefreshed(); } }
private void Dt_TableNewRow(object sender, DataTableNewRowEventArgs e) { T p = Activator.CreateInstance <T>(); IItemList list = GetDataList(scen); int id = list.GetFreeGameObjectID(); e.Row["id"] = id; p.ID = id; list.Add(p); }
public virtual bool AddOperator(IOperator op) { var tOp = op as T; if (tOp == null) { return(false); } operators.Add(tOp); return(true); }
public void RefreshCalendar() { if (downtimeForResourceId != null && downtimeForResourceId != Guid.Empty) { OnRefreshing(); try { downtimes = new ItemList<Downtime>(); HiveServiceLocator.Instance.CallHiveService(service => { service.GetDowntimesForResource(downtimeForResourceId).ForEach(d => downtimes.Add(d)); }); } catch { throw; } finally { OnRefreshed(); } } }
public void RefreshCalendar() { if (downtimeForResourceId != null && downtimeForResourceId != Guid.Empty) { OnRefreshing(); try { downtimes = new ItemList <Downtime>(); HiveServiceLocator.Instance.CallHiveService(service => { service.GetDowntimesForResource(downtimeForResourceId).ForEach(d => downtimes.Add(d)); }); } catch { throw; } finally { OnRefreshed(); } } }
private void dg_ItemsSourceChanged(object sender, EventArgs e) { if (settingUp) { return; } DataGrid dataGrid = (DataGrid)sender; IItemList list = GetDataList(scen); for (int r = 0; r < dataGrid.Items.Count; r++) { DataRowView item = dataGrid.Items[r] as DataRowView; if (item == null) { continue; } int id = (int)item["id"]; T p = (T)list.GetGameObject(id); if (p == null) { p = Activator.CreateInstance <T>(); list.Add(p); } FieldInfo[] fields = getFieldInfos(); PropertyInfo[] properties = getPropertyInfos(); foreach (FieldInfo i in fields) { string iName = getColumnName(i.Name); if (i.FieldType.IsEnum) { i.SetValue(p, (Int32)Enum.ToObject(i.FieldType, item[iName])); } else if (i.FieldType == typeof(InfluenceKind)) { i.SetValue(p, scen.GameCommonData.AllInfluenceKinds.GetInfluenceKind((int)item[iName])); } else if (i.FieldType == typeof(ConditionKind)) { i.SetValue(p, scen.GameCommonData.AllConditionKinds.GetConditionKind((int)item[iName])); } else if (i.FieldType == typeof(TitleKind)) { i.SetValue(p, scen.GameCommonData.AllTitleKinds.GetTitleKind((int)item[iName])); } else if (i.FieldType == typeof(GameObjects.ArchitectureDetail.EventEffect.EventEffectKind)) { i.SetValue(p, scen.GameCommonData.AllEventEffectKinds.GetEventEffectKind((int)item[iName])); } else if (i.FieldType == typeof(GameObjects.TroopDetail.EventEffect.EventEffectKind)) { i.SetValue(p, scen.GameCommonData.AllTroopEventEffectKinds.GetEventEffectKind((int)item[iName])); } else if (i.FieldType == typeof(List <int>)) { i.SetValue(p, item[iName].ToString().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).Select((x) => int.Parse(x)).ToList()); } else { if (item[iName] != DBNull.Value) { i.SetValue(p, item[iName]); } } } foreach (PropertyInfo i in properties) { string iName = getColumnName(i.Name); if (i.PropertyType.IsEnum) { i.SetValue(p, (Int32)Enum.ToObject(i.PropertyType, item[iName])); } else if (i.PropertyType == typeof(InfluenceKind)) { i.SetValue(p, scen.GameCommonData.AllInfluenceKinds.GetInfluenceKind((int)item[iName])); } else if (i.PropertyType == typeof(ConditionKind)) { i.SetValue(p, scen.GameCommonData.AllConditionKinds.GetConditionKind((int)item[iName])); } else if (i.PropertyType == typeof(TitleKind)) { i.SetValue(p, scen.GameCommonData.AllTitleKinds.GetTitleKind((int)item[iName])); } else if (i.PropertyType == typeof(GameObjects.ArchitectureDetail.EventEffect.EventEffectKind)) { i.SetValue(p, scen.GameCommonData.AllEventEffectKinds.GetEventEffectKind((int)item[iName])); } else if (i.PropertyType == typeof(GameObjects.TroopDetail.EventEffect.EventEffectKind)) { i.SetValue(p, scen.GameCommonData.AllTroopEventEffectKinds.GetEventEffectKind((int)item[iName])); } else if (i.PropertyType == typeof(List <int>)) { i.SetValue(p, item[iName].ToString().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).Select((x) => int.Parse(x)).ToList()); } else { if (item[iName] != DBNull.Value) { i.SetValue(p, item[iName]); } } } } }