public GMGetItemHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, IInventoryManager inventoryManager) : base(packetFactory, gameSession)
 {
     _databasePreloader = databasePreloader;
     _enchantConfig     = enchantConfig;
     _itemCreateConfig  = itemCreateConfig;
     _inventoryManager  = inventoryManager;
 }
Example #2
0
        public BankManager(ILogger<BankManager> logger, IDatabase database, IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, IInventoryManager inventoryManager)
        {
            _logger = logger;
            _database = database;
            _databasePreloader = databasePreloader;
            _enchantConfig = enchantConfig;
            _itemCreateConfig = itemCreateConfig;
            _inventoryManager = inventoryManager;
#if DEBUG
            _logger.LogDebug("BankManager {hashcode} created", GetHashCode());
#endif
        }
Example #3
0
        public Item(IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, byte type, byte typeId, byte count = 1)
        {
            _databasePreloader = databasePreloader;
            _enchantConfig     = enchantConfig;
            _itemCreateConfig  = itemCreateConfig;
            Type         = type;
            TypeId       = typeId;
            Count        = count;
            CreationTime = DateTime.UtcNow;

            if (Type != 0 && TypeId != 0 && Type != MONEY_ITEM_TYPE)
            {
                _dbItem = _databasePreloader.Items[(Type, TypeId)];
Example #4
0
        public Mob(ushort mobId,
                   bool shouldRebirth,
                   MoveArea moveArea,
                   ILogger <Mob> logger,
                   IDatabasePreloader databasePreloader,
                   IAIManager aiManager,
                   IItemEnchantConfiguration enchantConfig,
                   IItemCreateConfiguration itemCreateConfig,
                   ICountryProvider countryProvider,
                   IStatsManager statsManager,
                   IHealthManager healthManager,
                   ILevelProvider levelProvider,
                   ISpeedManager speedManager,
                   IAttackManager attackManager,
                   ISkillsManager skillsManager,
                   IBuffsManager buffsManager,
                   IElementProvider elementProvider,
                   IMovementManager movementManager,
                   IUntouchableManager untouchableManager,
                   IMapProvider mapProvider) : base(databasePreloader, countryProvider, statsManager, healthManager, levelProvider, buffsManager, elementProvider, movementManager, untouchableManager, mapProvider)
        {
            _logger           = logger;
            _enchantConfig    = enchantConfig;
            _itemCreateConfig = itemCreateConfig;
            _dbMob            = databasePreloader.Mobs[mobId];
            _moveArea         = moveArea;

            AIManager = aiManager;

            Exp           = _dbMob.Exp;
            ShouldRebirth = shouldRebirth;

            SpeedManager  = speedManager;
            AttackManager = attackManager;
            SkillsManager = skillsManager;

            ElementProvider.ConstAttackElement  = _dbMob.Element;
            ElementProvider.ConstDefenceElement = _dbMob.Element;

            if (ShouldRebirth)
            {
                _rebirthTimer.Interval = RespawnTimeInMilliseconds;
                _rebirthTimer.Elapsed += RebirthTimer_Elapsed;

                HealthManager.OnDead += MobRebirth_OnDead;
            }

            HealthManager.OnGotDamage += OnDecreaseHP;
            AIManager.OnStateChanged  += AIManager_OnStateChanged;
        }
        public WarehouseManager(ILogger <WarehouseManager> logger, IDatabase database, IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, IGameWorld gameWorld, IGamePacketFactory packetFactory)
        {
            _logger            = logger;
            _database          = database;
            _databasePreloader = databasePreloader;
            _enchantConfig     = enchantConfig;
            _itemCreateConfig  = itemCreateConfig;
            _gameWorld         = gameWorld;
            _packetFactory     = packetFactory;
            Items = new(_items);

#if DEBUG
            _logger.LogDebug("WarehouseManager {hashcode} created", GetHashCode());
#endif
        }
Example #6
0
        public QuestsManager(ILogger <QuestsManager> logger, IGameDefinitionsPreloder definitionsPreloader, IMapProvider mapProvider, IGameWorld gameWorld, IDatabase database, IPartyManager partyManager, IInventoryManager inventoryManager, IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, ILevelingManager levelingManager)
        {
            _logger = logger;
            _definitionsPreloader = definitionsPreloader;
            _mapProvider          = mapProvider;
            _gameWorld            = gameWorld;
            _database             = database;
            _partyManager         = partyManager;
            _inventoryManager     = inventoryManager;
            _databasePreloader    = databasePreloader;
            _enchantConfig        = enchantConfig;
            _itemCreateConfig     = itemCreateConfig;
            _levelingManager      = levelingManager;
#if DEBUG
            _logger.LogDebug("QuestsManager {hashcode} created", GetHashCode());
#endif
        }
Example #7
0
        public LinkingManager(ILogger <LinkingManager> logger, IDatabasePreloader databasePreloader, IInventoryManager inventoryManager, IStatsManager statsManager, IHealthManager healthManager, ISpeedManager speedManager, IGuildManager guildManager, IMapProvider mapProvider, IItemEnchantConfiguration itemEnchantConfig, IItemCreateConfiguration itemCreateConfig)
        {
            _logger            = logger;
            _databasePreloader = databasePreloader;
            _inventoryManager  = inventoryManager;
            _statsManager      = statsManager;
            _healthManager     = healthManager;
            _speedManager      = speedManager;
            _guildManager      = guildManager;
            _mapProvider       = mapProvider;
            _itemEnchantConfig = itemEnchantConfig;
            _itemCreateConfig  = itemCreateConfig;

#if DEBUG
            _logger.LogDebug("LinkingManager {hashcode} created", GetHashCode());
#endif
        }
Example #8
0
        public Item(IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, DbWarehouseItem dbWarehouseItem) : this(databasePreloader, enchantConfig, itemCreateConfig, dbWarehouseItem.Type, dbWarehouseItem.TypeId, dbWarehouseItem.Count)
        {
            Bag     = WarehouseManager.WAREHOUSE_BAG;
            Slot    = dbWarehouseItem.Slot;
            Quality = dbWarehouseItem.Quality;

            CreationTime   = dbWarehouseItem.CreationTime;
            ExpirationTime = dbWarehouseItem.ExpirationTime;

            if (!string.IsNullOrWhiteSpace(dbWarehouseItem.Craftname))
            {
                ParseCraftname(dbWarehouseItem.Craftname);
            }

            if (dbWarehouseItem.HasDyeColor)
            {
                DyeColor = new DyeColor(dbWarehouseItem.DyeColorAlpha, dbWarehouseItem.DyeColorSaturation, dbWarehouseItem.DyeColorR, dbWarehouseItem.DyeColorG, dbWarehouseItem.DyeColorB);
            }

            if (dbWarehouseItem.GemTypeId1 != 0)
            {
                Gem1 = new Gem(databasePreloader, dbWarehouseItem.GemTypeId1, 0);
            }
            if (dbWarehouseItem.GemTypeId2 != 0)
            {
                Gem2 = new Gem(databasePreloader, dbWarehouseItem.GemTypeId2, 1);
            }
            if (dbWarehouseItem.GemTypeId3 != 0)
            {
                Gem3 = new Gem(databasePreloader, dbWarehouseItem.GemTypeId3, 2);
            }
            if (dbWarehouseItem.GemTypeId4 != 0)
            {
                Gem4 = new Gem(databasePreloader, dbWarehouseItem.GemTypeId4, 3);
            }
            if (dbWarehouseItem.GemTypeId5 != 0)
            {
                Gem5 = new Gem(databasePreloader, dbWarehouseItem.GemTypeId5, 4);
            }
            if (dbWarehouseItem.GemTypeId6 != 0)
            {
                Gem6 = new Gem(databasePreloader, dbWarehouseItem.GemTypeId6, 5);
            }
        }
Example #9
0
 public Item(IDatabasePreloader databasePreloader, IItemEnchantConfiguration enchantConfig, IItemCreateConfiguration itemCreateConfig, BankItem bankItem) : this(databasePreloader, enchantConfig, itemCreateConfig, bankItem.Type, bankItem.TypeId, bankItem.Count)
 {
 }