public ShopItemUseCase( IShopItemListRepository shopItemList, IItemDictionary itemDictionary) { _shopItemList = shopItemList; _itemDictionary = itemDictionary; }
/// <summary> /// Constructor /// </summary> /// <param name="autoTracker"> /// The autotracker data. /// </param> /// <param name="items"> /// The item dictionary. /// </param> /// <param name="requirements"> /// The requirement dictionary. /// </param> /// <param name="boolFactory"> /// An Autofac factory creating address boolean autotrack values. /// </param> /// <param name="valueFactory"> /// An Autofac factory creating address value autotrack values. /// </param> /// <param name="bitwiseIntegerFactory"> /// An Autofac factory creating bitwise integer autotrack values. /// </param> /// <param name="conditionalFactory"> /// An Autofac factory creating conditional autotrack values. /// </param> /// <param name="flagBoolFactory"> /// An Autofac factory creating flag boolean autotrack values. /// </param> /// <param name="itemValueFactory"> /// An Autofac factory creating item value autotrack values. /// </param> /// <param name="differenceFactory"> /// An Autofac factory creating difference autotrack values. /// </param> /// <param name="overrideFactory"> /// An Autofac factory creating override autotrack values. /// </param> /// <param name="sumFactory"> /// An Autofac factory creating sum autotrack values. /// </param> /// <param name="staticValueFactory"> /// An Autofac factory creating static autotrack values. /// </param> /// <param name="memoryFlagFactory"> /// An Autofac factory creating memory flags. /// </param> public SectionAutoTrackingFactory( IAutoTracker autoTracker, IItemDictionary items, IRequirementDictionary requirements, AutoTrackAddressBool.Factory boolFactory, AutoTrackAddressValue.Factory valueFactory, AutoTrackBitwiseIntegerValue.Factory bitwiseIntegerFactory, AutoTrackConditionalValue.Factory conditionalFactory, AutoTrackFlagBool.Factory flagBoolFactory, AutoTrackItemValue.Factory itemValueFactory, AutoTrackMultipleDifference.Factory differenceFactory, AutoTrackMultipleOverride.Factory overrideFactory, AutoTrackMultipleSum.Factory sumFactory, AutoTrackStaticValue.Factory staticValueFactory, IMemoryFlag.Factory memoryFlagFactory) { _autoTracker = autoTracker; _items = items; _requirements = requirements; _boolFactory = boolFactory; _valueFactory = valueFactory; _bitwiseIntegerFactory = bitwiseIntegerFactory; _conditionalFactory = conditionalFactory; _flagBoolFactory = flagBoolFactory; _itemValueFactory = itemValueFactory; _differenceFactory = differenceFactory; _overrideFactory = overrideFactory; _sumFactory = sumFactory; _staticValueFactory = staticValueFactory; _memoryFlagFactory = memoryFlagFactory; }
public MarkingImageFactory( IItemDictionary items, MarkingImageVM.Factory markingFactory, ItemMarkingImageVM.Factory itemMarkingFactory) { _items = items; _markingFactory = markingFactory; _itemMarkingFactory = itemMarkingFactory; }
/// <summary> /// Constructor /// </summary> /// <param name="items"> /// The item dictionary. /// </param> /// <param name="prizes"> /// The prize dictionary. /// </param> public CrystalRequirement(IItemDictionary items, IPrizeDictionary prizes) { _gtCrystal = (ICrystalRequirementItem)items[ItemType.TowerCrystals]; _crystal = prizes[PrizeType.Crystal]; _redCrystal = prizes[PrizeType.RedCrystal]; _gtCrystal.PropertyChanged += OnItemChanged; _crystal.PropertyChanged += OnItemChanged; _redCrystal.PropertyChanged += OnItemChanged; UpdateValue(); }
/// <summary> /// Constructor /// </summary> /// <param name="mode"> /// The mode settings. /// </param> /// <param name="items"> /// The item dictionary. /// </param> /// <param name="item"> /// The item of the requirement. /// </param> /// <param name="count"> /// A 32-bit integer representing the number of the item required. /// </param> public SmallKeyRequirement( IMode mode, IItemDictionary items, IItem item, int count = 1) { _mode = mode; _genericKey = items[ItemType.SmallKey]; _item = item; _count = count; _mode.PropertyChanged += OnModeChanged; _genericKey.PropertyChanged += OnItemChanged; _item.PropertyChanged += OnItemChanged; UpdateValue(); }
public LargeItemVMFactory( IItemDictionary items, ILocationDictionary locations, LargeItemVM.Factory largeItemFactory, PrizeLargeItemVM.Factory prizeFactory, CrystalRequirementLargeItemVM.Factory crystalFactory, SmallKeyLargeItemVM.Factory smallKeyFactory, PairLargeItemVM.Factory pairFactory) { _items = items; _locations = locations; _largeItemFactory = largeItemFactory; _prizeFactory = prizeFactory; _crystalFactory = crystalFactory; _smallKeyFactory = smallKeyFactory; _pairFactory = pairFactory; }
/// <summary> /// Constructor /// </summary> public ResetManager( IAutoTracker autoTracker, IBossPlacementDictionary bossPlacements, IConnectionCollection connections, IDropdownDictionary dropdowns, IItemDictionary items, ILocationDictionary locations, IPinnedLocationCollection pinnedLocations, IPrizePlacementDictionary prizePlacements, IUndoRedoManager undoRedoManager) { _autoTracker = autoTracker; _bossPlacements = bossPlacements; _connections = connections; _dropdowns = dropdowns; _items = items; _locations = locations; _pinnedLocations = pinnedLocations; _prizePlacements = prizePlacements; _undoRedoManager = undoRedoManager; }
public ReadOnlyItemDictionary(IItemDictionary <TKey, TValue> dictionary) : base(dictionary) { }
/// <summary> /// Constructor /// </summary> /// <param name="id"> /// The ID of the location. /// </param> /// <param name="name"> /// A string representing the name of the dungeon. /// </param> /// <param name="mapLocations"> /// A list of map locations. /// </param> /// <param name="map"> /// A 32-bit signed integer representing the number of maps in the dungeon. /// </param> /// <param name="compass"> /// A 32-bit signed integer representing the number of compasses in the dungeon. /// </param> /// <param name="smallKeys"> /// A 32-bit signed integer representing the number of small keys in the dungeon. /// </param> /// <param name="bigKey"> /// A 32-bit signed integer representing the number of big keys in the dungeon. /// </param> /// <param name="mapItem"> /// The map item. /// </param> /// <param name="compassItem"> /// The compass item. /// </param> /// <param name="smallKeyItem"> /// The small key item. /// </param> /// <param name="bigKeyItem"> /// The big key item. /// </param> /// <param name="nodes"> /// A list of dungeon node IDs within the dungeon. /// </param> /// <param name="items"> /// A list of dungeon item IDs within the dungeon. /// </param> /// <param name="bosses"> /// A list of dungeon item IDs for bosses within the dungeon. /// </param> /// <param name="smallKeyDoors"> /// A list of small key door IDs within the dungeon. /// </param> /// <param name="bigKeyDoors"> /// A list of big key door IDs within the dungeon. /// </param> /// <param name="entryNodes"> /// A list of entry nodes for this dungeon. /// </param> public Dungeon( IItemDictionary items, IMode mode, IMutableDungeon.Factory mutableDungeonFactory, ILocationFactory locationFactory, IMapLocationFactory mapLocationFactory, ISectionFactory sectionFactory, IMarking.Factory markingFactory, ILocationNoteCollection notes, IDungeonFactory dungeonFactory, IKeyLayoutFactory keyDoorFactory, IDungeonState.Factory stateFactory, LocationID id) : base(locationFactory, mapLocationFactory, sectionFactory, markingFactory, notes, id) { _items = items; _mode = mode; _mutableDungeonFactory = mutableDungeonFactory; _stateFactory = stateFactory; Map = dungeonFactory.GetDungeonMapCount(id); Compass = dungeonFactory.GetDungeonCompassCount(id); SmallKeys = dungeonFactory.GetDungeonSmallKeyCount(id); BigKey = dungeonFactory.GetDungeonBigKeyCount(id); MapItem = dungeonFactory.GetDungeonMapItem(id); CompassItem = dungeonFactory.GetDungeonCompassItem(id); SmallKeyItem = dungeonFactory.GetDungeonSmallKeyItem(id); BigKeyItem = dungeonFactory.GetDungeonBigKeyItem(id); Nodes = dungeonFactory.GetDungeonNodes(id); DungeonItems = dungeonFactory.GetDungeonItems(id); Bosses = dungeonFactory.GetDungeonBosses(id); SmallKeyDrops = dungeonFactory.GetDungeonSmallKeyDrops(id); BigKeyDrops = dungeonFactory.GetDungeonBigKeyDrops(id); SmallKeyDoors = dungeonFactory.GetDungeonSmallKeyDoors(id); BigKeyDoors = dungeonFactory.GetDungeonBigKeyDoors(id); KeyLayouts = keyDoorFactory.GetDungeonKeyLayouts(this); EntryNodes = dungeonFactory.GetDungeonEntryNodes(id); foreach (var section in Sections) { section.PropertyChanged += OnSectionChanged; } foreach (var node in EntryNodes) { node.ChangePropagated += OnNodeChangePropagated; } if (BigKeyItem != null) { BigKeyItem.PropertyChanged += OnItemChanged; } for (int i = 0; i < Environment.ProcessorCount; i++) { CreateDungeonData(); } _mode.PropertyChanged += OnModeChanged; SubscribeToConnectionRequirements(); UpdateSectionAccessibility(); }