private void BuyInvestorEffectiveness(UpgradeData vm, int id) { var perc = vm.Value / 100.0f; IInvestorService investorService = GameServices.Instance.InvestorService; investorService.AddEffectiveness((float)perc); GlobalRefs.LevelManager.AddXP(XPSources.BuyUpgrade); }
public Investor(IInvestorService investorService) : this() { this.InvestorService = investorService; }
public static void OnInvestorTriesChanged(IInvestorService sender, InvestorTriesChangedEventArgs args) => InvestorTriesChanged?.Invoke(sender, args);
public DeleteInvestorHandler(IInvestorService investorService) { _investorService = investorService; }
public CreateInvestorHandler(IInvestorService investorService) { _investorService = investorService; }
public InvestorsController(IInvestorService investorService, IMapper mapper) { _investorService = investorService; _mapper = mapper; }
public InvestorsController(ICommandDispatcher commandDispatcher, IInvestorService investorService) : base(commandDispatcher) { _investorService = investorService; }
public DeleteFavouriteCompanyHandler(IInvestorService investorService) { _investorService = investorService; }
public UserWithInvestorBuilder(IUserService userService, ILogger <InputDataBuilder> logger, IInvestorService investorService) : base(userService, logger) { _investorService = investorService; }
public InvestorsController(IInvestorService investorService, IMapper mapper) { this.investorService = investorService; this.mapper = mapper; }
public InvestorsController(IInvestorService investorService) { _investorService = investorService; }
public InvestorApiController(IInvestorService service) { _service = service; }
private System.Collections.IEnumerator UpdateOnResumeImpl() { Services.GetService <IConsoleService>()?.AddOnScreenText("UpdateOnResumeImpl() generation service..."); yield return(new WaitUntil(() => IsLoaded && Services.ResourceService.IsLoaded)); yield return(new WaitUntil(() => Services.TransportService.IsLoaded && Services.PlayerService.IsLoaded && Services.TimeChangeService.IsLoaded)); yield return(new WaitUntil(() => Services.InvestorService.IsLoaded)); yield return(new WaitUntil(() => Services.GetService <ISleepService>().IsRunning)); yield return(new WaitUntil(() => Player.LegacyPlayerData != null)); ITransportUnitsService unitService = Services.TransportService; IInvestorService investorService = Services.InvestorService; ISleepService sleepService = Services.GetService <ISleepService>(); IPlayerService playerService = Services.PlayerService; int interval = sleepService.SleepInterval; TotalOfflineBalance = 0.0; //clear expired timed boosts Generators.ClearExpiredBoosts(TimeService.UnixTimeInt); foreach (GeneratorInfo generator in Generators.PlanetGenerators) { if (generator.State == GeneratorState.Active) { ProfitResult profitResult = generator.ConstructProfitResult(Generators); if (generator.IsAutomatic) { TotalOfflineBalance += generator.UpdateAutomaticAfterSleep(interval, Generators); } else if (generator.IsManual && generator.IsGenerationStarted) { generator.AddGenerateTimer(interval); if (generator.GenerateTimer >= profitResult.GenerationInterval) { generator.SetGenerateTimer(0); generator.SetGenerationStarted(false); playerService.AddGenerationCompanyCash(profitResult.ValuePerRound); // UDebug.Log($"added to planet manual generator => {generator.GeneratorId} after sleep => {interval} seconds, value => {profitResult.ValuePerRound}".Colored(ConsoleTextColor.orange).Bold()); TotalOfflineBalance += profitResult.ValuePerRound; } } } } foreach (GeneratorInfo generator in Generators.NormalGenerators) { if (generator.State == GeneratorState.Active) { ProfitResult profitResult = generator.ConstructProfitResult(Generators); if (generator.IsAutomatic) { TotalOfflineBalance += generator.UpdateAutomaticAfterSleep(interval, Generators); //UDebug.Log($"added to normal automatic generator => {generator.GeneratorId} after sleep => {interval} seconds, value => {value}".Colored(ConsoleTextColor.orange).Bold()); } else if (generator.IsManual && generator.IsGenerationStarted) { UDebug.Log($"manul gen =>{generator.GeneratorId} sleep update".Colored(ConsoleTextColor.green).Bold()); generator.AddGenerateTimer(interval); if (generator.GenerateTimer >= profitResult.GenerationInterval) { generator.SetGenerateTimer(0); generator.SetGenerationStarted(false); generator.SetAccumulatedCash(0); playerService.AddGenerationCompanyCash(profitResult.ValuePerRound); TotalOfflineBalance += profitResult.ValuePerRound; generator.FireProgressEvent(); UDebug.Log($"added to normal manual generator => {generator.GeneratorId} after sleep => {interval} seconds, value => {profitResult.ValuePerRound}".Colored(ConsoleTextColor.orange).Bold()); } // //generator.Update(interval, Generators); } } } //Services?.GetService<IConsoleService>()?.AddOnScreenText($"Added to company cash => {TotalOfflineBalance}"); IsResumed = true; }
static InvestorService() { Instance = new InvestorService(); }