public EquipmentLogic(ICharacterInfo characterInfo, IEquipmentAccess equipmentAccess, IInventoryLogic inventoryLogic, ICharacterManager characterManager) { _characterInfo = characterInfo; _equipmentAccess = equipmentAccess; _inventoryLogic = inventoryLogic; _characterManager = characterManager; }
public InventoryController(ICharacterInfo characterInfo, IInventoryLogic inventoryLogic) { _characterInfo = characterInfo; _inventoryLogic = inventoryLogic; }
public InventoryLogic(IInventoryLogic inventoryLogic) { _inventoryLogic = inventoryLogic; }
public InventoryController(IInventoryLogic logic) : base(logic) { }
public InventoryController(IMapper mapper, IInventoryLogic inventoryLogic) : base(mapper, inventoryLogic) { }
// GET: Inventory public InventoryController(IMapper mapper) { _inventoryLogic = DependencyResolver.InventoryLogic; _mapper = mapper; }
/// <summary> /// Constructor for DI /// </summary> /// <param name="inventoryLogic"></param> public InventoryController(IInventoryLogic inventoryLogic) { _inventoryLogic = inventoryLogic; }
// GET: Inventory public InventoryController() { _inventoryLogic = DependencyResolver.InventoryLogic; }