private void playerTurn(Position position) { if (moveCell.isMove) { interfaceBoard.HintOff(); moveCell.isMove = false; if (!(moveCell.position.x == position.x && moveCell.position.y == position.y)) { moveCell.newPosition = position; string name = ""; string color = ""; board.AreFigure(moveCell.position, ref name, ref color); if (board.Move(moveCell.position, moveCell.newPosition)) { interfaceBoard.Move(moveCell.position, moveCell.newPosition); // string newName = ""; board.AreFigure(moveCell.newPosition, ref newName, ref color); if (name != newName && name == "Pawn") { interfaceBoard.PawnToQueen(moveCell.newPosition, newName); } // changeCourse(); checkFinishAndMat(); if (isGame) { AITurn(); changeCourse(); checkFinishAndMat(); } } } } else { string name = ""; string colorFigure = ""; if (board.AreFigure(position, ref name, ref colorFigure)) { if (color == colorFigure) { List <Position> list = board.ListCoordinatesMoves(position); if (list.Count != 0) { moveCell.position = position; moveCell.isMove = true; interfaceBoard.HintOn(list); } } } } checkFinishAndMat(); }