private void Start() { var scene = SceneUtils.GetSceneGameObject(); var matrixRegion = scene.GetScene().MatrixRegion; var gameObject = GetComponent <IGameObject>(); interestArea = new InterestArea <IGameObject>(gameObject); interestArea.SetMatrixRegion(matrixRegion); }
public void SetMatrixRegion(IMatrixRegion <IGameObject> region) { interestArea?.Dispose(); interestArea?.SetMatrixRegion(region); }