Example #1
0
    void Update()
    {
        if (pXboxControllerManager == null)
        {
            pXboxControllerManager = XboxControllerManager.Instance;
        }
        if (_buttonPressedCounter == 0 && base.pXboxControllerManager.GetButtonPressed(base.pPlayerInformation, _interactButton))
        {
            IInteract  tInteractable       = null;
            Collider[] tOverlapcapsulehits = Physics.OverlapCapsule(topOfCapsule.position, bottomOfCapsule.position, 0.5f);
            for (int i = 0; i < tOverlapcapsulehits.Length; i++)
            {
                tInteractable = tOverlapcapsulehits[i].GetComponent <IInteract>();
                if (tInteractable != null && tInteractable != itemIAmHolding)
                {
#if UNITY_EDITOR
                    Debug.Log(tInteractable);
#endif
                    if (tInteractable.GetType() == typeof(ItemBase) && amIHoldingAnItem)
                    {
                        tInteractable = null;
                        continue;
                    }
                    tInteractable.Interact(this);
                    break;
                }
            }
            if (tInteractable == null && amIHoldingAnItem)
            {
                DropItem();
            }
            _buttonPressedCounter++;
        }
        else if (base.pXboxControllerManager.GetButtonPressed(base.pPlayerInformation, _interactButton))
        {
            _buttonPressedCounter++;
        }
        else
        {
            _buttonPressedCounter = 0;
        }
    }